Alternatives
Products that do what Our flight sim for iOS: Infinite Flight does
We started this flight simulator about 2 years ago to be PC based, after realizing that it was too big of a task, we switched to Windows Phone 7 (Release Apr 2011) and recently released on iOS (March 2012). So far, the reviews have been encouraging, and we're closing in on our second update. Last update brought iPad3 support, new airplanes and bug fixes. Next one will bring 2 additional aircrafts, missions, better map, IFR Fixes/Airways... Now, for the things that the HN crowd might be interested in: - It's entirely in C#. Codebase of the simulator itself (excluding XNA, MonoGame) is 99%…
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I actually started it June 2011 to learn iOS, launched it in September, and have been steadily adding features and making improvements. It's something I use every day and I hope other people find it useful. Enjoy!
2012 · itunes.apple.com
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Hi there! I would like to share my side project. I work on iOS app that helps to use our devices more mindfully. There is a huge update coming and it is available now! TestFlight -> https://testflight.apple.com/join/feQ9YDI0. App use Apple's Shortcuts automation to "lock" selected apps on which you want to spend less time. You can unlock selected apps for a limited period by adding usage intention to the app. Additionally, the app has an iOS 14 Widget that reminds add intention right on the home screen, keywords daily limits, additional intention check like "captcha"(to…
2021
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Hi, We are officially launched in pilot mode, with a couple local venues, but someone in the St. Louis area might get some use out of our app, and hopefully the rest of the world in a few short weeks. It is iphone only right now, but we will have the droid up and running in a week or so. This all started for us over a few drinks at a local bar's happy hour, our group was trying to decide where to go next, not having any ideas, and hearing someone blurt out "everyone knows that we are either going to X Y or Z, so lets just pick one and be on our way" just wasn't good enough. This got the…
2011
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2020 · github.com
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In previous series: https://medium.com/@ivanpashenko/how-one-designer-was-learning-swift-cc2d99658895 https://news.ycombinator.com/item?id=8556056 I've got very useful feedback from HN community previous time. Thanks a lot guys! What was done: - Changed the name (now it is searchable in the App Store by the name) - Slowmo action to slow the game down for 15 sec - In app purchase (slowmos) - Pause button works now as it suppose to work - Location achievements (Don't forget to allow location service) - Bugfixes
2015 · playblop.com
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