Alternatives
Products that do what Renzom does
Game server hosting that gets out of your way
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Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
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With all the turmoil in the game engine world recently, I thought I'd quickly post to show progress on our game platform dotbigbang.com. It's a fully integrated game platform where the multiplayer game editor and games all run on the web. You can make multiplayer games and share them with just a link with no setup at all. Breakdown of major features here: https://twitter.com/bobbydigitales/status/152647067103481856... We have comprehensive docs at http://docs.dotbigbang.com and a cosy Discord server at https://dotbigbang.com/discord All…
2023 · dotbigbang.com
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Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
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Been having a lot of fun reading an SC2Replay collection through nom parsers, serializing into Arrow files so that pola.rs can read them and perform data analysis with jupyter lab, plotly or interact with SQL operations, etc. Looking for feedback and ideas on what to progress on. For example, "through history, are my timings getting better?". etc. Also would love to have ideas on what libraries to use to perform forecasting.
2023 · github.com
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Hey HN! We launched sliplane.io, where deploying Docker containers is super simple and wallet-friendly. With our Pay-per-Server approach, you can host as many containers as you want on each server at a set price - no huge surprise bills, just straightforward Docker hosting. You simply connect your Github repository and we do the rest that you expect from a PaaS, SSL by default, automatic deployments, backups of your storage etc. Pricing starts at 9€/month for 2vCPU, 2GB RAM, 40 GB Disk, 2 TB Egress. Cheers, Jonas
2025 · sliplane.io
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2012 · blog.minefold.com
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A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
2017
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2021 · playit.gg
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"Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.
2024 · github.com
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Hey everyone. It's Sherub here, author of the Build your own DNS Server challenge on CodeCrafters. Currently it’s available in Rust, Go, and Python and is free while in beta. https://codecrafters.io/dns-server I've kept the challenge accessible but still challenging for an intermediate developer. This challenge, like others from CodeCrafters, is self-paced. You can use any tools you prefer (terminal, editor, etc.) to build the project. At the end of the challenge, you will have created a DNS forwarding server. The server can create and read DNS packets and respond to DNS…
2023 · app.codecrafters.io
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Host your Rust, Minecraft, or game server in minutes
Jul 2026 · physgun.com
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Airbnb is missing out on the biggest rental opportunity of 2026 so I built the solution. Need to open Microsoft Teams and your other favorite Electron app? Get a temporary increase of memory 16 GB ought to be enough for everybody but in case it's not, you can rent more
Dec 2025 · rambnb.xyz
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Over the past few months, as we scaled our internal AI Agents, we hit a dead end: Running LLM-generated arbitrary code in Docker is basically running naked on security due to container escape risks. But using full traditional VMs takes minutes to boot and eats too much memory to support high-density concurrency. We loved the developer experience of SaaS sandboxes on the market, but they are closed-source, expensive, and have too high a barrier to entry for self-hosting. So, our team decided to build our own. After months of grinding, using RustVMM and KVM, we built a blazing-fast,…
Apr 2026 · github.com
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I recently finished a round of tweaks on my barebones mud-server and thought HN might be interested. https://github.com/endgame/MudCore It sits somewhere between socketmud and a full mud like tbamud in that it handles all the socket work and telnet negotiation, but it makes no assumptions about anything else. The other interesting thing is that it can talk to other services using ZeroMQ. I'm interested in reactions, particularly in terms of coding style, documentation quality and so on. It's my main "presentation piece" so far, in that it's some of the first code I actually feel proud to…
2012
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Hey HN, I'm Daniel, solo dev from Germany. I built ClawHosters (https://clawhosters.com), a managed hosting platform for OpenClaw, the open-source AI agent framework. Quick timeline: domain registered February 5th. First paying customer six days later. I probably should have spent more time on it, but it works. If you haven't seen OpenClaw, it lets you run a personal AI assistant that connects to Telegram, Discord, Slack, and WhatsApp. Self-hosting it is absolutely possible, but it's a pain. You're dealing with Docker setup, SSL certs, port forwarding, security hardening, keeping…
Feb 2026 · clawhosters.com
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After 14 months and probably over 1,000 hours, I'm finally at the point where I feel like I can show off my side project, LANCommander. As the title states, LANCommander is a self-hosted, open source digital distribution platform for PC games. The project started to solve the woes of a regular in-person LAN party that I participate in with some friends. I got tired of spending more time solving technical issues than playing games, so I decided to create a tool to help automate the process. The server application is built as a .NET 8 Blazor application. Database access is implemented with…
2024 · github.com
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Last week I launched LANCommander v1.0.0 after about two years of development. LANCommander is an open source digital game distribution platform. In essence, it's a ways to self-host your own game library ala Steam, GOG, Epic, etc. It originally started as a project to automate the distribution of games at a LAN party I co-host. We have about 24 peak players each session and there came a point where trying to get games to work ate more time than we actually spent playing games. The natural conclustion was to write my own launcher and server to distribute files across the network. v1.0.0…
2024 · github.com
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