Alternatives
Products that do what SimSphere does
Instant go/no-go for space missions
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I got pretty good at (and very addicted to) the lunar lander game from a few days ago... so I decided to make an autopilot for the lander based on what I felt like was the best strategy! Now I can have perfect landings every time without lifting a finger :D Writing the autopilot code was a lot more fun than I expected! It felt a bit like programming a robot. Source code: https://github.com/szhu/lunar-lander-autopilot Original lander HN post: https://news.ycombinator.com/item?id=35032506
2023 · szhu.github.io
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I built this with Claude cause I always wanted to tinker with a simulation economoy and I love space themes. A space-economy sim where nothing is scripted. A few hundred autonomous ships each run their own planner. Some chase the best trade route, take a delivery contract, refuel, retrofit at a shipyard, or dock so the crew can rest before morale tanks. Markets price everything off supply with shortage-urgency multipliers, factions tax and subsidize, populations migrate when they're unhappy, and stations that go broke get abandoned and rot. It started as an Elixir/Phoenix prototype, but…
Jul 2026 · github.com
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This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com
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Made a little Artemis II tracker for anyone else who is unnecessarily invested in this mission: https://artemis-ii-tracker.com/ For those of us who apparently need a dedicated place to monitor this mission instead of behaving like well-adjusted people.
Apr 2026 · artemis-ii-tracker.com
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This is a little hobby project that I hope you enjoy. You can see where the International Space Station is now, with live HD video from NASA, on a realistic 3D globe. The positions of the sun and moon are also accurate, though distances aren't to scale. The clouds are also near-realtime; I span that out into a separate project at https://clouds.matteason.co.uk, where the cloud images I create from EUMETSAT data are freely available. I've got more features almost ready to go, like the ability to turn off all UI, toggleable clouds and turning off the day/night cycle I'd love for…
2024 · iss.matteason.co.uk
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Hey HN! I made Orbit, an iOS app that allows you to see the satellites, planets, and constellations above you in AR, on a 2D map, and on a 3D globe. The app includes more than 15,000 objects tracked by CelesTrack, together with their pass predictions, descriptions, and detailed orbital data. A searchable catalog of all objects is also available, as well as a built-in chatbot designed to answer any space-related questions you might have. This is my first published iOS app, so any feedback is greatly appreciated! App Store: https://apps.apple.com/app/id6772174570
Jul 2026 · nagylukas.github.io
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I've been delegating work to Claude Code for the past few months, and it's been genuinely transformative—but managing multiple agents doing different things became chaos. No tool existed for this workflow, so I built one. The Problem When you're working with AI agents (Claude Code, Cursor, Windsurf), you end up in a weird situation: - You have tasks scattered across your head, Slack, email, and the CLI - Agents need clear work items, context, and role-specific instructions - You have no visibility into what agents are actually doing - Failed tasks just... disappear. No retry, no notification…
Feb 2026 · github.com
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2016 · github.com
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I built this because measuring my age in years felt boring—I wanted to see the kilometers. The first version only used Earth's orbital speed (~30km/s), but the number moved too slowly. To get the "existential dread" feeling, I switched to using the Milky Way's velocity relative to the CMB (~600km/s). The math takes some liberties (using scalar sum instead of vector) to make the speed feel "fast," but it gets the point across. Under the hood, it's a single HTML file with zero dependencies. No React, no build step. The main challenge was the canvas starfield—I had to pre-allocate the…
Jan 2026 · cosmic-odometer.vercel.app
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Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)
2025 · 0.space
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Track space launches, landings, and mission statuses
Mar 2026 · xtragalactic.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →