Alternatives
Products that do what SimSwarm does
LLM swarms: reports, graphs, markets & chat replays
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Hey HN, Waleed here. We're building Sim (https://sim.ai/), an open-source visual editor to build agentic workflows. Repo here: https://github.com/simstudioai/sim/. Docs here: https://docs.sim.ai. You can run Sim locally using Docker, with no execution limits or other restrictions. We started building Sim almost a year ago after repeatedly troubleshooting why our agents failed in production. Code-first frameworks felt hard to debug because of implicit control flow, and workflow platforms added more overhead than they removed. We wanted…
Dec 2025 · github.com
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I built OpenSwarm because I wanted an autonomous “AI dev team” that can actually plug into my real workflow instead of running toy tasks. OpenSwarm orchestrates multiple Claude Code CLI instances as agents to work on real Linear issues. It: • pulls issues from Linear and runs a Worker/Reviewer/Test/Documenter pipeline • uses LanceDB + multilingual-e5 embeddings for long‑term memory and context reuse • builds a simple code knowledge graph for impact analysis • exposes everything through a Discord bot (status, dispatch, scheduling, logs) • can auto‑iterate on existing PRs and…
Feb 2026 · github.com
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I've liked all the projects that put LLMs into game environments. It's been a weird juxtaposition, though: frontier LLMs can one-shot full coding projects, and those same models struggle to get out of Pokémon Red's Mt. Moon. Because of this, I wanted to create a game environment that put this generation of frontier LLMs' top skill, coding, on full display. Ten years ago, a team released a game called Screeps. It was described as an "MMO RTS sandbox for programmers." The Screeps paradigm of writing code and having it executed in a real-time game environment is well suited to LLMs. Drawing on…
Feb 2026 · llmskirmish.com
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Hi HN! We’re Max and Peyton from The Interface (https://www.theinterface.com/). We started out building an AI agent dev tool, but somewhere along the way it turned into Sims for AI agents. Demo video: https://www.youtube.com/watch?v=sRPnX_f2V_c. The original idea was simple: make it easy to create AI agents. We started with Jupyter Notebooks, where each cell could be callable by MCP—so agents could turn them into tools for themselves. It worked well enough that the system became self-improving, churning out content, and acting like a co-pilot that helped you…
2025 · youtube.com
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We built an ant colony simulation as an internal hiring challenge at Moment and decided to open it up publicly. You write a program in a custom assembly-like (we call it ant-ssembly) instruction set that controls 200 ants. Each ant can sense nearby cells (food, pheromones, home, other ants) but has no global view. The only coordination mechanism is pheromone trails, which ants can emit and sense them, but that's it. Your program runs identically on every ant. The goal is to collect the highest percentage of food across a set of maps. Different map layouts (clustered food, scattered,…
Mar 2026 · dev.moment.com
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2023 · tinyllms.vercel.app
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Hi! I’m Nathan: an ML Engineer at Mozilla.ai: I built agent-of-empires (aoe): a CLI application to help you manage all of your running Claude Code/Opencode sessions and know when they are waiting for you. - Written in rust and relies on tmux for security and reliability - Monitors state of cli sessions to tell you when an agent is running vs idle vs waiting for your input - Manage sessions by naming them, grouping them, configuring profiles for various settings I'm passionate about getting self-hosted open-weight LLMs to be valid options to compete with proprietary closed models. One…
Jan 2026 · github.com
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Feb 2026 · github.com
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