Alternatives
Products that do what Sine Wave Speech, a real-time audio effect in Rust->WASM does
Source code: https://github.com/vvolhejn/sine_wave_speech An interactive website for exploring how human speech can be reduced to just a few sine waves and still be intelligible - or at least recognized to be a human voice. On top of that, I've added various ways to make the sound more musical. The sound effect is based on research from the 80s, which has largely been forgotten by then. To have the effect run in real-time in the browser, I opted to use Rust compiled into WebAssembly. Still, I had to rewrite some linear algebra routines. More about that experience in the…
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Hey HN. I built this quick and dirty component to render audio waveforms using WebGPU. I just published it to NPM. It's the first time I use WebGPU and it's been a while since I write shaders. Feedback is very welcome! GitHub: https://github.com/mrkev/webgpu-waveform Examples: https://aykev.dev/webgpu-waveform
2024
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Hi HN! I’m excited to share AudioNimbus, a Rust library that brings the powerful spatial audio capabilities of Steam Audio to the Rust ecosystem. Whether you’re building games, VR/AR experiences, or simulations, AudioNimbus makes it easier to integrate realistic, immersive audio into your projects. Steam Audio is a toolkit for spatial audio, developed by Valve. It simulates realistic sound propagation, including effects like directionality, distance attenuation, reflections, and reverb. It’s used in games like Half-Life: Alyx and Counter-Strike 2. Rust is increasingly being adopted in…
2025 · github.com
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Ever since childhood I've wanted to play around with modular synthesis, so now I'm building an application to do just that!
2023 · github.com
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I made MAIM, an open-source audio plugin that uses real MP3 encoders to distort the sound. I've also added knobs that let you "circuit bend" the encoders, changing parameters that would normally be inaccessible to the user to get strange glitchy sounds. The plugin lets you switch between two MP3 encoders, since under the MP3 standard, the specifics of what to lose in MP3 lossy compression is left up to the encoder. The encoders are LAME, the gold standard for open-source MP3 encoders, and BladeEnc, an old open-source MP3 encoder that has a really bubbly sound and was fun to work with. I'd…
2023 · wildergardenaudio.com
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2023 · webfft.net
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Hi, I'm the author of this little Web Audio toy which does physical modeling synthesis using a simple spring-mass system. My current area of research is in sparse, event-based encodings of musical audio (https://blog.cochlea.xyz/sparse-interpretable-audio-codec-pa...). I'm very interested in decomposing audio signals into a description of the "system" (e.g., room, instrument, vocal tract, etc.) and a sparse "control signal" which describes how and when energy is injected into that system. This toy was a great way to start learning about physical modeling synthesis, which seems…
2025 · blog.cochlea.xyz
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If you already know what bytebeat is, you don't need an explanation. If not, check my project :) Here is how it looks: SELECT mono(output( arraySum(x -> 1 / 6 * running_envelope(30 * (1 + x / 6), time, 0.05 * x, 0.005, lfo(0, 0.25, sine_wave, time / 8), 0.1) * sine_wave(time * 80 * exp2(x / 3)), range(12)))) FROM table; To check how it sounds, find the examples in the repository https://github.com/ClickHouse/NoiSQL
2023 · github.com
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