Alternatives
Products that do what Skia Labs does
Ditch bloated Lottie files for 60fps mobile animations
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2020 · github.com
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2020 · github.com
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2015 · haxor.xyz
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Hi! I've been frustrated with the fact that the beautiful NumberFlow library for web (link) is not available on React Native - a platform that I think is much more animation native than the web is. And there are no alternatives of the same quality available. So I reimplemented it myself, basically from the ground up. Introducing Number Flow React Native. I am aiming for this to be the best number animation library for React Native. - Beautiful animation easing directly inspired by web NumberFlow - Supporting both Native and Skia versions - Full i18n support for locales, things like compact…
Feb 2026 · number-flow-react-native.awingender.com
- 16AZ
2017 · github.com
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2015 · youtube.com
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2021 · github.com
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2016 · rumblelist.com
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Hi HN, I’m César, a non-developer who started building prototypes using vibe coding (AI + prompts instead of code). While doing this, I realized a big issue: it’s incredibly hard to get a good design. Most sites end up looking the same. So I built Skilfut — a SaaS that provides a library of 138 UI components, each with its associated prompt. You can copy/paste them into your no-code or AI-coding workflow and get functional, styled blocks right away. Already 138 components available New components added every week (+200 planned) Designed in collaboration with designers from companies…
2025
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2020 · bullet-train.io
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Beautiful Shaders for SwiftUI, Metal, React Native & Web.
14d ago · openshaderlibrary.com
- 24AW
I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo…
Jan 2026
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