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Life & fun · January 15, 2026

AW

A WebGPU-based browser engine with "Blam "-style physics

I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo…

A WebGPU-based browser engine with "Blam "-style physics launched on January 15, 2026 with 5 votes, #3,400 of 14,585 launches that month and more than 75% of that year's launches.

Alternativestop 23% of January 2026

What it does

In the maker’s words, at launch

I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack…

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