Alternatives
Products that do what SlotMaker.io does
Create word-based slot machine, for brainstorm, OC and more
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Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
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2024 · themeisle.com
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Wordbots is a long-running side project I've been working on on-and-off for the past ~7 years that I finally feel comfortable enough with to share with the HN community. It's an online tactical card game (inspired by games like Hearthstone and Magic: the Gathering), where players write their own cards in natural language, that gets parsed down to JavaScript. The English-to-JavaScript translation is handled by a semantic parser operating on a hand-crafted CCG grammar – kind of an “old-school” approach in this age of LLMs but one that performs quite well on the very constrained language of…
2023 · app.wordbots.io
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2022 · doodleai.darraghoriordan.com
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Hi. I created a small word game and would love someone to give it a try and let me know what you think. Thanks!
2024 · wordslicer.com
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Hi everybody. I occasionally make little browser-based games, and this is my latest attempt. It's not quite done, but it's quite playable (note: it does include audio): https://www.omiword.com/ This has been my occasional tinker target for ~5 years now, starting in the early days of Covid. The objective is to drag letter tiles within certain boundaries to spell four common American-English words. It hasn't got ads or anything, it's just supposed to be fun for its own sake. If people happen to like it, I might add an option for folks to make a small, one-time payment to unlock…
2025 · omiword.com
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over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!
2011
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I've been working on a simple multiplayer word game called Alphabet Soup. It's a bit like NYT Spelling Bee, except it's multiplayer and only your best (longest) word counts toward your score. So, instead of trying to find as many words as possible, the game is more about finding one unusually good word. You can play with friends in a private match, or, you can join a public Arena match to play against other players who are online. If no one else is around, you'll be matched with a bot. The game works well with just 2 players, but, also works with bigger groups since the game isn't…
29d ago · alphabetsoup.club
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Hi HN, I built Prompt Builder (https://www.promptbuilder.space/) because I was frustrated managing complex AI prompts in plain text boxes. The core idea: instead of one giant textarea, you compose prompts from draggable, reorderable blocks. Each block can have its own XML/custom tags, visibility toggles (so you can A/B test sections), and duplicates. Key technical details: - Live compiled preview: the right pane shows the exact string being sent, updating as you drag/toggle blocks - Dynamic variables: define {{var_name}} once, use across blocks, change in one…
12d ago · promptbuilder.space
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