Alternatives
Products that do what SYNTAX: Logic Breach does
A minimalist logic puzzle for the command-line obsessed.
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This is a game I wrote over the last month and a bit. The effort allocation was pretty different from what I've done in the past. The game design snapped together very quickly: I had the initial idea, played a couple of games on a spreadsheet to get a feel for the idea, and made one change based on those plays. After that everything felt just right through multiple rounds of playtesting. Likewise the puzzle generation is nowhere near as elaborate as in my previous game, fairly simple methods worked well and provided good variety. Instead I ended up spending silly amounts of time on curating…
2024 · huewords.snellman.net
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2016 · code.hackmit.org
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2022 · github.com
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Hey folks, wanted to share my new logic game I created. I hope you'll enjoy it. It looks easy, but it's only illusion. The goal is to make 210 points on all levels: easy - doable, medium - not sure, hard - I'm happy when I make over 80...
2024 · make210.com
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A little game I made to show off an old project. The functionality of the CPU is derived entirely from simulated logic gates. All the operations and control flow are based on the underlying properties of the logic gates, and changing their operation leads to corresponding changes in function. The original game code is all python and it runs in the browser using wasm/pyodide. Not very mobile friendly
2024 · loreley.one
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Hi HN, I'm a 19-year-old aerospace student. I spent the last 13 months building a custom Linux distro from scratch because I wanted to see if we could treat the OS kernel as a mathematical engine rather than a deterministic administrator. The Stack: Flux (The Shell): A custom math-native shell where x² and ∑ are valid syntax. It parses mathematical notation directly into optimized SIMD instructions (no Python wrapper). Tenet (The Scheduler): Written in Tenet (my custom DSL for game theory). The scheduler is a Nash Equilibrium solver compiled to native code. In my benchmarks (Ryzen 7 5800HS),…
Feb 2026 · fawazishola.ca
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Anti-Cluely is a lightweight tool designed to detect common virtual environments, device emulators, and system manipulation tools often used to bypass or cheat in online exams.
2025 · anti-cluely.com
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Hello HackerNews, I'm Kaamkiya, the author of this program. It's a collection of minimal games made for terminals, like 2048, Hangman, and even two player games like pong. They're all text-based, but they can actually be quite fun. If you want to test it right now, you can do this: go run github.com/Kaamkiya/gg@latest I started this project out of boredom, honestly. I was bored, and when I'm bored I like to code or play video games. So I coded video games. I kept them really minimal though, because I'm not great at gamedev and thought it would be easier to contribute to text-based…
2024 · github.com
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Windows XP simulator with Matrix-themed terminal riddle game
Dec 2025
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I've been hooked on Queens puzzles (https://www.linkedin.com/games/queens/) for the last few months, and decided to try and build a solver for them. Rather than doing a traditional solution search, I tried to model it instead on how humans solve these puzzles, iteratively eliminating and confirming possible squares for Queens. And since this was a side-project, I decided to go overboard, and try and make it as fast as possible (avoiding HashMap/HashSet in favor of bit fields, for example).
2025 · github.com
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I'm an "ideas person" who messes around with AI on a low budget. I got tired of watching my tokens vanish and context windows filling up while agents fumbled around trying to find the right thing. Agents don't flail like they used to with shell tools, but there are still weak/blind spots and back-and-forth episodes — especially when using tools in combination/sequence. So I built "tilth" today. Or rather, AI built it — every line is Opus 4.6. I spent a lot of my precious tokens getting it to "not shit" (at least several of the different vendors' AI overlords assure me it's not…
Feb 2026 · github.com
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I made a Terminal UI for OpenSnitch[1], an interactive application firewall for Linux inspired by Little Snitch. I’ve always wanted to create a TUI and found the perfect excuse to make this for usage on one of my headless servers. I wrote this in Rust to force myself to learn more, viz. async features. Super open to feedback and contributions! [1] https://github.com/evilsocket/opensnitch
Nov 2025 · github.com
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The audit layer for AI agents — zero code changes
Apr 2026 · parthamehtaorg.github.io
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Hey HN, this is a side-project I've been working on for my senior year independent work in CS. Would appreciate any comments or feedback. www.aperator.com Thanks!
2012
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2015 · github.com
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For ClojureCup this year, we have built an online dictionary for programmers where people share information (subjective or objective) in dictionary format. Our aim is to build an online dictionary where people can share information about the programming world. Since the judging period is in progress, we cannot make any modifications yet, but will start making it better by introducing much needed features like editing/deleting once the ban is lifted. Enjoy and vote for us at http://clojurecup.com
2015
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Built this with my roommate over the weekend. At the end of the game, GPT will share its reasoning for each choice, which yields some funny results and explains why its so hard to win. Enjoy!
2023 · codenames-with-gpt.netlify.app
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hey all, happy to share research i've been working on for islo.dev in recent months. ever since the cheating agents (https://debugml.github.io/cheating-agents/) paper came out, revealing reward hacking was 4x more prevalent than previously estimated, i've been looking into how we can deal with the issue the common approach (taken by the tbench team) is post hoc trajectory analysis. i've been interested in the idea of reframing the problem as an endpoint security problem and tackling it via sandbox i hope you find it interesting, and thanks to the islo.dev team for…
Jun 2026 · github.com
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