Alternatives
Products that do what TexelBox does
One app. The entire texture pipeline for game developers.
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For the past three years I've been building what I hope will be the next Blender, tackling the lack of any good 2D design or image editing tools outside the Adobe monopoly. This was our first year participating in Google Summer of Code and this Q3 update includes the big payoff from that, covering the most progress we've made so far as a project. If you're a Rust dev, consider getting involved as we apply for the next GSoC in the new year— you could be our intern next summer :) Q3 progress report: https://graphite.rs/blog/graphite-progress-report-q3-2024/
2024 · graphite.rs
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2015 · riccardoscalco.github.io
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For the last 5 years I've been working on a layout engine that targets CSS2 and some more modern properties. Live demo: https://chearon.github.io/dropflow/ It matches browsers in all cases I can find where they agree, and it's fast. It supports `position`, `inline-block`, `z-index`, and complex properties like `float` and `vertical-align`. It doesn't support high-level layout like flexbox or grid yet, but you can get intrinsics to easily divide space yourself and paint multiple layout trees. It has a great text layout implementation, and supporting non-Latin scripts is a…
2024 · github.com
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2024 · cssgridgenerator.io
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2020 · botoxparty.github.io
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Here's a project I've been working on for a little while now. Ripl is a JS library that provides a unified API for rendering shapes on both canvas and SVG interchangeably. Over the years I've used D3 extensively to create data visualisations so I figured I'd have a go at making my own version with a slightly more modern API and stricter TypeScript support. I am aware there are already libraries that can draw to multiple contexts interchangeably, but I've added a few little niceties to Ripl that (as far as I know) some other libraries don't have such as CSS-like query selectors, DOM-like…
2024 · github.com
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