
TerraForge3D
Free Opensource Procedural 3D Modelling and Texturing Tool
TerraForge3D launched on December 22, 2021 with 69 votes, #858 of 2,733 launches that month and more than 50% of that year's launches.
What it does
TerraForge3D is a Free And Opensource Procedural Terrain And Modelling Tool. This is a free alternative to paid softwares like Gaea or World Machine. This has got everything you need to make any sort of terrain you want to. This is very easy to learn and use!
Does a similar job
all alternatives →- TFTerra Firma, a playable erosion simulation2023 · store.steampowered.com · ▲229
It's free to play on steam, but you'll need a computer with a dedicated graphics card. I just released a new version after first releasing it 18 months ago. It's been a hard slog to scrounge time as it's not my day job but that's life. There's a ton of obvious improvements in the future (weather systems, temperature, varying rainfall, ice/snow, more biomes, more plate tectonics, lava, etc) but all suggestions/feedback is welcome.
- LPLittle Procedural Pixel Worlds2022 · jason.today · ▲227
Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!

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I'm currently developing Chili3D, an open-source, browser-based 3D CAD application. By compiling OpenCascade to WebAssembly and integrating Three.js, Chili3D delivers near-native performance for powerful online modeling, editing, and rendering—all without local installation. Access it here: https://github.com/xiangechen/chili3d Features: Modeling Tools: Create basic shapes (boxes, cylinders, cones, etc.), 2D sketches (lines, arcs, circles, etc.), and perform advanced operations (boolean operations, extrusion, revolution, etc.). Snapping and Tracking: Precisely snap to…
- IBI built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340
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- G3Global 3D topography explorer2025 · topography.jessekv.com · ▲118
I made a web app to generate 3D models of real places on earth from land cover and elevation data. Click anywhere on the map to get a polygon, and then click "generate". It should work at most scales, but if your watershed or region selection is too large, the result can be less exciting because it's so flat. As a warning, the 3D models can sometimes be too much for my phone. It's nicer on desktop. I'm still working better on mobile support. The land cover data I'm using gives a cool effect, but at some point I'd like to add in global imagery and clouds. The backend is a Python thread…
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