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Products that do what The C3 programming language reaches feature-stabiliy does
C3, "The C-like for people who like C" just reached v0.5, marking its feature-stable release: https://c3.handmade.network/blog/p/8824-say_hello_to_c3_0.5 Feature stability ensures that version 0.5 will undergo bug fixes and maintenance separately from the main branch, providing projects with a stable compiler version to work with. Try it out in the browser https://learn-c3.org Github: https://github.com/c3lang/c3c If you appreciate C, then maybe this is a language you'll enjoy. Dive into the documentation at https://c3-lang.org…
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2021 · github.com
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2017 · github.com
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This is an introduction to the "Nature" project: https://nature-lang.org/docs/getting-started/meet-nature I am the author of the Nature language, and today I have released the 0.4.0-beta version. For detailed updates, please see https://nature-lang.org/docs/prologue/release-notes Now, Nature can easily interact with C language. It is anticipated that in about six months, Nature will release a version available to the community. By then, there will be stable syntax API, a complete standard library, and support for development tools. Moreover,…
2023 · github.com
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Features: 1. Self-hosting compiler 2. C99 backend 3. Built-in dependency injection / IoC 4. Typed business-rule features like decision tables 5. Native binaries + WASM 6. Real app built with it: eXstream
Jun 2026 · github.com
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Hi! I am doing a learning project, attempting to build an imperative language (and interpreter). The end product will be useless for others, I just want to learn and better understand how to build imperative languages. :) If someone else shares this interest and want to give some good hints on good resources I would be grateful. Currently I am looking at an awesome text by Bob Nystrom. All suggestions and tips on resources are most welcome. I am very much a beginner in this, but I find this topic very fascinating. Mail me or post links here! Cheers! You can try a beta version Online at…
2020
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btrc is a statically-typed language that transpiles to C11. It adds classes, generics (monomorphized), type inference, lambdas, f-strings, collections (Vector, Map, Set), threads, GPU compute via WebGPU, ARC memory management, exception handling, and a standard library — while generating strict C11 with no runtime, no GC, and no VM. The compiler is a 6-stage Python pipeline (lexer → parser → analyzer → IR gen → optimizer → C emitter) driven by a formal EBNF grammar and an algebraic AST spec (Zephyr ASDL). The generated C is readable and linkable with any C11 compiler. It ships with a VS Code…
Mar 2026 · github.com
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Hi! Last year in August I've released my first self-published book. C++17 In Detail Available at Leanpub: https://leanpub.com/cpp17indetail Keeping up with the latest changes in the language is quite hard. C++ moves quite fast recently, and there are many exciting features added with each iteration. The book shows all the significant changes in the language and the Standard Library. The chapters are much easier to grasp than reading reference pages or the Standard itself. It's a great guide for any C++ developer who knows a little about C++11/14 and wants to move forward.…
2019
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Anyone like C++'s module features? Feel free to try MCPP and talk with me.
29d ago · github.com
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hey guys, i wanted to show one of my side projects. The idea is a coding harness (independent of models) natively designed for C/C++ developer workflows. I'm a C++ dev and do not find claude code work well with C++ toolchain like gdb and perf. The current version has integrations for gdb, clang-tidy, cppcheck, sanitizers, perf, benchmarking, compile DB navigation, Godbolt, symbolization, binary inspection, and decompilation. It supports Anthropic, OpenAI, Gemini, and self-hosted models. There are editor workflows for VS Code, CLion, emacs, neovim, and cursor.
Jul 2026 · byteask.ai
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Hey HN! Here is my simple native macOS app for correcting grammar — CMD+C. I'm a non-native English speaker working in English-speaking teams, and I care about how my Slack messages and other communications come across. Frustrated with switching between grammar tools, apps that don't support some input boxes, and endless copy-pasting, I built CMD+C — a simple macOS app that corrects grammar on the fly in any app, with just a triple-click. Features: 1) Triple-click "⌘+C" to correct any selected text instantly, no matter where you're typing. 2) Use your own API key (OpenAI, Anthropic) or…
2024 · cmd-c.app
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After six months of work, I am here again presenting Fluent – a tiny lang which is optimized for differentiable & reactive programming. Since I am not Conal Elliot, don't expect a beautiful theoretical unification of FRP and AD from first principles. Rather, a horrific monster that holds together mostly because a lot of duct-tape. The link points to the semi-interactive tour of the language, which will get the job done much better than I could in here. Hope you hate/like it!
Jul 2026 · mlajtos.github.io
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2014 · github.com
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We’re building an open-source language layer on top of Go, designed specifically for COBOL-style workloads: Native decimal arithmetic (COBOL-accurate) Record structures and copybook compatibility Batch jobs and transactional orchestration as first-class constructs Sequential / indexed file I/O baked into the runtime Compiles through Go for speed, concurrency, and cloud deployability Think of it as Kotlin for COBOL, or “COBOL on Go” familiar to mainframe engineers, powerful for modern developers. Test Results so far: NIST COBOL-85 validation: 77.61% overall (305/393 tests) NC…
Nov 2025 · github.com
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I started working on this back in 2019, mostly as a design idea. Over the last month I made a big push to make it 100% usable and replace C# in all my personal projects. I now feel it's solid enough to gather feedback from other developers. If you take it for a spin, I hope you enjoy it and send your thoughts!
Jun 2026 · davidobando.github.io
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I rewrote the most common core string.h functions in pure C. I mostly did it to learn pointers and string. Would love to get any feedbacks:)
2025 · github.com
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I’ve had this idea for a new code editor chord grammar bouncing around in my head for over 2 years, and now I can finally release v0.1 of ane. You can run it one-shot from scripts or agents (`ane exec —chord…`) or use its full-on TUI editor. ane is pure Rust, and integrates tree-sitter and LSP to provide a pleasant and predictable terminal code editing experience. I’d love folks to try it out and give feedback! Thanks :)
May 2026 · github.com
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After 1 year & 3 months of work, HCC the C -> SPIR-V compiler for Vulkan has its first release!!! - vertex, pixel & compute shaders - share structs, functions & enums across the CPU & GPU - fully bindless resources - multiple shaders in a single file - vulkan 1.3 + - windows & linux support - aims for C11 support - textures, atomics, quad & wave intrinsics - scalars, vectors, matrices maths library - samples app with 5 shader samples - playground app (shadertoy clone)
2023 · github.com
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On my list of build it from scratch has always been to build a programming language. So with the help of AI I was able to get it done! Why did I build it? At work I've seen two major problems with our ai workflows/ skills libraries. There is a lack of determinism when your whole workflow is a markdown file of 100 steps, and markdown skill libraries lack composability. Meaning we violate things like DRY in the all the md files in the skills library. I built Margarita to allow for markdown and logical operators to exist together, which means you can bring in determinism through code…
Jul 2026 · margarita.run
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2018 · medium.com
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