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Products that do what Tiled Words, a daily puzzle inspired by board games and crosswords does
A week ago I launched Tiled Words, my own unique spin on the daily word puzzle genre. Tiled Words merges tile-placing board game mechanics with crosswords. You rotate and rearrange tiles to find clues and rebuild a broken crossword. Every day there's a new themed puzzle for you to solve. The game is web based: the graphics are SVGs, animations are powered by CSS, and Vue/Nuxt are used to power templating, reactivity, and routing. Most of the complex logic lives in TypeScript modules. The whole thing is responsive. It's been a long time in the making. I started the first version in the…
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Hi everybody. I occasionally make little browser-based games, and this is my latest attempt. It's not quite done, but it's quite playable (note: it does include audio): https://www.omiword.com/ This has been my occasional tinker target for ~5 years now, starting in the early days of Covid. The objective is to drag letter tiles within certain boundaries to spell four common American-English words. It hasn't got ads or anything, it's just supposed to be fun for its own sake. If people happen to like it, I might add an option for folks to make a small, one-time payment to unlock…
2025 · omiword.com
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2024 · triword.net
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This is a game I wrote over the last month and a bit. The effort allocation was pretty different from what I've done in the past. The game design snapped together very quickly: I had the initial idea, played a couple of games on a spreadsheet to get a feel for the idea, and made one change based on those plays. After that everything felt just right through multiple rounds of playtesting. Likewise the puzzle generation is nowhere near as elaborate as in my previous game, fairly simple methods worked well and provided good variety. Instead I ended up spending silly amounts of time on curating…
2024 · huewords.snellman.net
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2022 · twentyletters.com
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I built a procedurally generated word-search game where the puzzle never ends - as you scroll, the grid expands infinitely and new words appear. It’s designed to be quick to pick up, satisfying to play, and a little addictive. The core game works without an account using the pre-defined games, but signing up allows you to generate games using any topic you can think of. I’d love feedback on gameplay, performance, and whether the endless format feels engaging over time. If you try it, I’d really appreciate any bug reports or suggestions. Thanks in advance!
Dec 2025 · endless-wordsearch.com
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Forkle (forkle.co.uk) is a daily word game where two thematically linked crosswords occupy the same grid simultaneously. Every tile contains two letters - one belonging to each puzzle - displayed as a diagonal colour split. Where the two puzzles intersect, some tiles share the same letter, giving you a foothold into both crosswords at once. The mechanic has two layers: the shared grid, and the connected themes. Each day's two crosswords are thematically paired around a central idea. For example, a previous puzzle was "Same House, Different Kingdoms" - same home, same humans, entirely…
Apr 2026 · forkle.co.uk
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As a fan of dense New York Times-style crosswords, I challenged myself to create topic-specific puzzles. It turns out that generating crosswords and efficiently placing words is a non-trivial computational problem. I started the project, "Joystick Jargon" combining traditional crossword elements with gaming-related vocabulary. Here's the technical process behind it: 1. Data Source: Used a 3.8 Million Rows Reddit dataset from Hugging Face (https://huggingface.co/datasets/webis/tldr-17). 2. Data Filtering: Narrowed down to gaming-related subreddits (r/gaming,…
2024
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I’ve been working on a puzzle game for a few years as a side project. The game is based on a small region of tiles in a grid that is mirrored, modified, and mirrored again. It’s based on a novel phenomenon I noticed where, once these mutations happen a few times, the original region can be hard to recognize. You have a feeling there are symmetries in the image, but they are just out of grasp. Going further, if only part of the region is visible, such as mirroring off the edge of the board, it adds to the feeling and it becomes a satisfying puzzle to solve. I originally published this on the…
2024 · hidden-mirrors.com
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Hi HN, I was late to wordle, so I am also late to making my own version. In Spindle, you rotate words on a grid with the aim of assembling the day’s target word. I enjoy it, so I thought some of you might enjoy it too. From a tech perspective, it’s a very simple Laravel / Livewire app. My happy place in recent years has been Typescript and SvelteKit, so this was a bit of an adjustment, but it allowed me to take advantage of an existing shared hosting server meaning no additional financial outlay. Happy to report a positive experience with PHP and this framework, although I do miss…
2023 · playspindle.com
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I made a new daily word game for web and iOS which is a funky mix of scrabble and boggle. Each day everyone gets the same randomly generated configuration of bonus tiles and letters on a grid. The app is written completely in SwiftUI and the web port is written in ts/react. Both use the same random seeds each day.
2025 · thelettersgame.com
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Hi HN! This is a word search game I launched in the beginning of this year - didn't get much traction then, but it's been posted around a bit (right now getting some traffic from kottke.org) and now has over 12,000 words found! Now that it's a little more filled out I figured I'd share it again. Really enjoying seeing what everyone is making on it - it appears most people start by just adding a few words to the big clump in the middle, then adding to other people's projects (or ruining them) and finally working on their own little concepts. My favorite is the kitty to the north. Hope you…
Jan 2026 · words.zip
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I've been playing Wordle and remembered this puzzle game I used to play with my grandfather. It's inspired by the block puzzles in many newspapers but made to be shorter: just guess the nine letter word. So I made a quick thing to play with my family like we used to. I thought you guys might enjoy it.
2022 · nineletterwordgame.com
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I build and hand-write five daily word puzzles at dailyworder.com. Every clue and answer for the dailies are mine — I use AI for the code and it's unlocked crazy speed on small but thorny problems. One technical detail as an example: Pyramid's editor (one of the five games) uses a ~350KB precomputed dataset of valid frameworks — grids where a single vowel, dropped into every slot, produces valid English words across all rows. Building the dataset was the actual work (combinatorial search over a 60k-word dictionary with constraint checks) but I did that in one session. Runtime is trivial:…
6d ago · dailyworder.com
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Gram Jam is a spatial word game where the goal is to efficiently utilize your limited tile swaps to make words. Since initial launch, I've added a second mode. There is now the classic: an endless arcade style where you're going for high points, and the daily: where you have a fixed number of swaps and you have to clear 36 tiles. I've been developing Gram Jam for the last two years with the goal of creating a more challenging word game while learning interactive web design. This week I launched the user account feature which allows user data backup and account sync. I have also spent a _ton_…
2024 · gramjam.app
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My partner and I built a daily word game that has elements of the Mini Crossword, Wordle, and Spelling Bee, with some twists all its own. I’ve been fairly obsessed with the New York Times crossword puzzle ever since I saw the documentary Wordplay about 12 years ago. I started with Mondays and gradually made my way up to Saturdays, and when I began to appreciate the puzzles as aesthetic objects worthy of appreciation and criticism (rather than just a slog to survive and then brag about), I began to wonder what it would be like to create puzzles. But making full crossword puzzles was always…
2025 · triplit.com
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Hi everyone, Wanted to share a game I built. It's called Unscramble! and I believe it's the simplest word building game. Rules: You get a few letters on screen. You need to make one word with all the letters. Tap a letter to select. Tap again to deselect. Faster you go, better you score. If you enter anagrams of the word it's looking for, it gives you extra points. If you are stuck, you can either "Ask Friend" or get Hint. You get extra points for getting the word fast but you don't get penalized for taking too long. I believe the simplicity of the game along with big touch buttons makes it…
3d ago
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How to play: 1. You're given a set of letters (such as "ZXCVBNM") 2. Come up with two words that use all the letters (like "convex zombie") 3. The shorter the words, the better!
2025 · wilf.live
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2022 · crosswordle.vercel.app
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I built this daily puzzle game called "Omitten". The idea came from a compulsive habit I got from reading books on an e-reader and constantly looking up definitions (iykyk). Quite often you'd see a single word with 20 different meanings in different contexts, and I wanted to build a game around that. In the game you get a maximum of 4 clues. The first one will generally be an archaic form or an unusual context. The second and third pivot into entirely different domains to try and trick your brain, and by the fourth, it should be fairly obvious. You start with only the first clue, and as you…
May 2026 · omitten.com
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I'm in the process of learning German and wanted to play a German version of the NYT’s Spelling Bee. It was awful, I was very bad at it, it was not fun. So I built my own version of Spelling Bee meant for people like me. Three Emojis is a daily word game designed for language learners. You get seven letters and a list of blanked-out words to find. When you discover shorter words, they automatically fill into longer ones—like a crossword—which turns out to be really useful for languages like German. Each word also gets three emojis assigned to it as a clue, created by GPT-5 to try and capture…
Nov 2025 · threeemojis.com
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