Alternatives
Products that do what Using Haskell to play music on 3D printer motors (2020) does
- 1

- 2IB
I've been working on the Anukari 3D Physics Synthesizer for a little over two years now. It's one of the earliest virtual instruments to rely on the GPU for audio processing, which has been incredibly challenging and fun. In the end, predictably, the GUI for manipulating the 3D system actually ended up being a lot more work than the physics simulation. So far I am only selling it direct on my website, which seems to be working well. I hope to turn it into a sustainable business, and ideally I'd have enough revenue to hire folks to help with it. So far it's been 99% a solo project, with…
2025 · anukari.com
- 3HHaxophone▲526
I built this during Covid. When I released it, some of the parts went out of stock or skyrocketed in price, no longer making this an economic DIY project. Now that things are getting back to almost normal, I thought I'd share it here and request feedback. This is a very niche project for people who like the same things I do: saxophones, Rust, mechanical keyboards and the Raspberry Pi.
2022 · github.com
- 4

- 5

- 6SA
Hey HN, My cofounder and I trained an AI music generation model and after a month of testing we're launching 1.0 today. Ours is interesting because it's a latent diffusion model instead of a language model, which makes it more controllable: https://sonauto.ai/ Others do music generation by training a Vector Quantized Variational Autoencoder like Descript Audio Codec (https://github.com/descriptinc/descript-audio-codec) to turn music into tokens, then training an LLM on those tokens. Instead, we ripped the tokenization part off and replaced it with a normal…
2024 · sonauto.ai
- 7A6
2021 · sequencer64.com
- 8HA
2021 · handel-pl.github.io
- 9IM
After two years of development, I'm super excited to release Beat Maker! This is my take on what I hope is the best free, web-based drum machine. My goal was to build something that was not only fun and easy to use for beginners but also powerful enough for serious producers. I did extensive research on existing drum machines, analyzed their UX, and tried to build something that adds something new. It's a nearly 100% client-side app, written in ClojureScript, and is a PWA so you can install it to your home screen for an app-like experience. Besides the standard grid editor, Beat Maker has…
Sep 2025 · dopeloop.ai
- 10AS
2024 · pbat.ch
- 11RA
2023 · kevinzakka.github.io
- 12

- 13AA
I’ve recently released my solo project Audiocube I wanted to make a 3D DAW, where spatial audio, physics, and virtual acoustics are all directly integrated into the engine. This makes it easy to create music in 3D, and experiment with new techniques which aren’t possible in traditional DAWs and plugins. I’d love to get any feedback on this software (Mac/Windows) to make it better. You can download it for free through the website. Thanks, Noah
2025 · audiocube.app
- 14C3
CLAVIER-36 is a programming environment for generative music. Programs are laid out in a two-dimensional grid, and evolve over time according to a fixed set of rules. The system is much like a cellular automaton, in that most of the rules governing the evolution of the system are local. C36 programs describe sequences of discrete events in time. The environment includes a primitive sampler, as a self-contained means of interpreting these events as sound. For full expressivity, though, the system is best used as a generator of data for interpretation by an external musical instrument, such as…
Sep 2025 · clavier36.com
- 15TK
2022 · github.com
- 16IM
I'm developing Hyperstep[0], a spatial language for music production. I find using existing DAWs frustrating because they don't allow me to navigate and operate intuitively on the latent spaces behind my musical ideas. This is why I've decided to build my own set of "seeing tools".(Bret Victor)[1]. I'm also convinced that by framing music as processes and interactions in the 3D world, spatialization and mixing should become fairly pain-free. I'm still early in development and I would love to build this into an actual product that can be integrated into existing DAWs or even turn it into a…
2022 · a-sumo.github.io
- 17

- 18

- 19IB
Hey HN, I’m an ex-Google engineer trying to get back into music production. I needed a way to sequence my hardware synths using AI contexts without constantly switching windows, so I built this. It runs entirely in the browser using WebMIDI. No login required. It connects to your local MIDI devices (if you're on Chrome/Edge) and lets you generate patterns. Tech stack: [React / WebMIDI API / etc]. Link: www.simplychris.ai/droplets Code is a bit messy, but it works. Feedback welcome.
Dec 2025 · simplychris.ai
- 20AW
2022 · noisecraft.app
- 21

- 22BF
2023 · beatbot.fm
- 23

- 24BM
If you already know what bytebeat is, you don't need an explanation. If not, check my project :) Here is how it looks: SELECT mono(output( arraySum(x -> 1 / 6 * running_envelope(30 * (1 + x / 6), time, 0.05 * x, 0.005, lfo(0, 0.25, sine_wave, time / 8), 0.1) * sine_wave(time * 80 * exp2(x / 3)), range(12)))) FROM table; To check how it sounds, find the examples in the repository https://github.com/ClickHouse/NoiSQL
2023 · github.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →