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Life & fun · November 1, 2022

IM

I made a volumetric audio visualizer

I'm developing Hyperstep[0], a spatial language for music production. I find using existing DAWs frustrating because they don't allow me to navigate and operate intuitively on the latent spaces behind my musical ideas. This is why I've decided to build my own set of "seeing tools".(Bret Victor)[1]. I'm also convinced that by framing music as processes and interactions in the 3D world, spatialization and mixing should become fairly pain-free. I'm still early in development and I would love to build this into an actual product that can be integrated into existing DAWs or even turn it into a…

I made a volumetric audio visualizer launched on November 1, 2022 with 90 votes, #520 of 3,471 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 3 years on.

Visit a-sumo.github.io ↗Alternativestop 15% of November 2022

In plain words

Hyperstep is a spatial language and visualization tool for music production that represents musical ideas and processes in three-dimensional space. Designed for music producers frustrated with traditional DAW interfaces, it aims to make audio spatialization and mixing more intuitive by allowing users to navigate and operate on music through 3D interactions. Currently in early development, it is being built as a potential standalone framework or integration for existing DAWs, with future applications in AR and VR music experiences.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

I'm developing Hyperstep[0], a spatial language for music production. I find using existing DAWs frustrating because they don't allow me to navigate and operate intuitively on the latent spaces behind my musical ideas. This is why I've decided to build my own set of "seeing tools".(Bret Victor)[1]. I'm also convinced…

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