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    Genpire416

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  3. 3IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

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  4. 4LE
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  6. 6VL

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  7. 7TA

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  8. 8AM
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    Anyone like C++'s module features? Feel free to try MCPP and talk with me.

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  20. 20VC

    I've long wanted to harness QEMU/KVM for my desktop virtual machines, but I'm befuddled by virt-manager's lack of support for working NVIDIA 3D acceleration, dogmatic embrace of ugly XML, and the puzzling UI decision of having to click what seems like 15 buttons to attach an ISO to a VM image. When I further learned that NVIDIA's broken 3D acceleration is the fault of libvirt as opposed to QEMU's virtio driver, I had an idea... Behold, vm-curator! A fast and friendly VM management TUI written in Rust. You can create, configure, organize, and manage VMs directly with QEMU. No libvert. No…

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  23. 23IB

    I am not from North America, and moved there a couple years ago. After being invited to the first fantasy league and seeing the platform they were using, I couldn't bring myself to check it every day. An excel sheet would have been more appealing to use than this. So I decided to create my own. But on the side? This would take ages. I am very confident with Rust and JavaScript, but it still takes ages to build something like that. Good prompts, and a few long nights later, and I could create something fun and easy to use. Have a look: https://fantasy-frontend.fly.dev/ The…

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