Alternatives
Products that do what VXLocity does
High-speed browser racing game with real-money stakes.
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2021 · simulator.money
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This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com
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I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
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This is a little game implemented over a week of tinkering and targeting Emacs. The point is both to have fun with this kind of simulations, and also explore the "functional core / imperative shell" approach to architecture. I also developed a tile and tile effect definition DSL, which makes this even easier to extend. From this point of view it's a success: easy testing, easy extension, Gameplay-wise the simulation is too simplistic, and needs input from people interested in this kind of toys. The original Micropolis/SimSity is the last time I built a virtual city.
Feb 2026 · github.com
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2017 · moneyga.me
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https://www.moneyga.me The goal in this game is to make as much virtual money as possible. Features include working pleb jobs, operating various forms of businesses, trading items, currencies and stocks on The Exchange and so on. I have posted this on HN before, but it has been a couple of years now and some things have changed in the game. Most notably the addition of NPC buyers and NPC workers, which make the economy much more alive. Thank you for your attention and good weekend everybody!
2021
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2014 · wagnerandrade.github.io
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2022 · freecivweb.com
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