
2019 State of One-on-ones Report
How over 200 managers approach 1:1 meetings 💬
What it does
The 2019 State of 1:1s report offers in-depth insights into: ⭐️ The purpose and goals of one-on-ones ⭐️ How remote management impacts one-on-ones ⭐️ How different departments approach one-on-ones ⭐️ How organization size and industry affects one-on-ones
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The Future of Remote Work Report2020 · ▲156The barriers to remote work are falling fast, find out why.


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After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
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