Angeldust – a fast and efficient video game
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
In plain words
Angeldust is an action RPG and building game that runs on a single server hosting over 250,000 active players in one shared fantasy world. The game uses efficient multithreading and requires only about 3Kbps of bandwidth, allowing it to work on low-end hardware and older systems including Windows XP, older Macs, and Linux. Built in C++ with additional language components, it is designed to be compatible across a wide range of devices and network conditions.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++ with bits of C, Objective-C, Java and PHP. It runs really well on very low-end and obsolete hardware, all the way up to modern systems with fast GPUs. Angeldust works perfectly on Windows XP+, even without hardware OpenGL; Mac OS X 10.6+, even on the first 2006 32-bit Intel GMA945 MacBook1,1; Linux 64-bit glibc 2.17+; Android v2.2.3+, supporting Bluetooth game controllers; and iOS 6+, though iTunes App Store forces iOS 8+ (any way around this?). I live stream weekly on YouTube and Twitch, even right now! Come ask me your development questions! I often see developers playing together with their kids. YouTube channel: https://www.youtube.com/AngeldustLive One more thing: the Angeldust website ( https://angeldu.st ) uses plain HTML and CSS to offer interactive, game-related actions. It's fully functional even without JavaScript enabled.
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