Angeldust – a fast and efficient video game
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
Angeldust – a fast and efficient video game launched on December 22, 2019 with 716 votes, #2 of 2,946 launches that month and more than 99% of that year's launches.
In plain words
Angeldust is an action RPG and building game that runs on a single server hosting over 250,000 active players in one shared fantasy world. The game uses efficient multithreading and requires only about 3Kbps of bandwidth, allowing it to work on low-end hardware and older systems including Windows XP, older Macs, and Linux. Built in C++ with additional language components, it is designed to be compatible across a wide range of devices and network conditions.
written from the facts on this page · September 2026
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In the maker’s words, at launch
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of…
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