Lyceum – An MMO game built with Zig and Erlang
Hey HN, this is a small project myself and closer friends have been building on our free time (https://github.com/Dr-Nekoma/lyceum), it finally reached 0.1.0, we are open to feedback! The original idea was to experiment with Zig + Raylib, eventually we wrote a small server in Erlang as well. We started by first interacting with Erlang via its C bindings, but this eventually led to some of us to prototyping our own tooling to better integrate Zig types with Erlang, we called such tool "zerl" as its avaliable here…
In plain words
Lyceum is a multiplayer online game built using Zig for the client with Raylib graphics and Erlang for the server backend. The project includes zerl, a tool for integrating Zig types with Erlang, addressing challenges in the two-language integration. Developed as a collaborative hobby project by a group of programmers, it uses Nix for development infrastructure and has reached version 0.1.0. The codebase is available on GitHub.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Hey HN, this is a small project myself and closer friends have been building on our free time (https://github.com/Dr-Nekoma/lyceum), it finally reached 0.1.0, we are open to feedback! The original idea was to experiment with Zig + Raylib, eventually we wrote a small server in Erlang as well. We started by first interacting with Erlang via its C bindings, but this eventually led to some of us to prototyping our own tooling to better integrate Zig types with Erlang, we called such tool "zerl" as its avaliable here https://github.com/dont-rely-on-nulls/zerl. Most of the developers are NixOS users, so the tooling heavily relies on Nix as well, including a Postgres running our devshell as well.
Does the same job
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