30ms latency screen sharing in Rust
In plain words
A screen sharing tool built in Rust designed to achieve 30ms latency for real-time display streaming. The software targets developers and technical users who need low-latency remote screen access for applications like remote assistance, gaming, or collaborative development work. Written entirely in Rust, it emphasizes performance optimization to minimize the delay between screen capture and display on the receiving end.
written from the facts on this page · September 2026
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