30ms latency screen sharing in Rust
CLI Native WebRTC Agent in Rust. Contribute to bitwhip/bitwhip development by creating an account on GitHub.
30ms latency screen sharing in Rust launched on July 9, 2024 with 353 votes, #136 of 5,184 launches that month and more than 99% of that year's launches. The site was still online in September 2026, 2 years on.
In plain words
A screen sharing tool built in Rust designed to achieve 30ms latency for real-time display streaming. The software targets developers and technical users who need low-latency remote screen access for applications like remote assistance, gaming, or collaborative development work. Written entirely in Rust, it emphasizes performance optimization to minimize the delay between screen capture and display on the receiving end.
written from the facts on this page · September 2026
Does a similar job
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Lightspeed – subsecond, open source, self hosted stream from OBS2021 · github.com · ▲452A self contained OBS -> FTL -> WebRTC live streaming server. Comprised of 3 parts once configured anyone can achieve sub-second OBS to the browser livestreaming - GRVYDEV/Project-Lightspeed
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Good to be back on HN with all-new CoScreen, a little more than 3 years after it launched over here! With CoScreen 5.0, you can now share your windows from multiple displays at the same time, a long standing request by our most avid users and impossible in other apps. It also has a lightning-fast, Rust-based window compositing, scaling, and streaming engine now. CoScreen was always meant to be different so that you and your team can share your screens simultaneously and multi-directionally, and to be able to control what is being shared. We saw it as a natural extension and closely coupled…
Coscreen.co – a radically different remote collaboration tool2019 · coscreen.co · ▲404Bring your team closer to you. One click to share and remote control any window. Get things done together like never before.
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