A state-based narrative engine for tabletop RPGs
I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to…
A state-based narrative engine for tabletop RPGs launched on February 5, 2026 with 5 votes, #1,883 of 16,628 launches that month and more than 75% of that year's launches.
What it does
Repository for Realm of Everdice. Contribute to dkoepsell/EverdiceRealm1 development by creating an account on GitHub.
Everdice Realm is a self-hosted web application for tabletop roleplaying games (TTRPGs), designed to help people learn, explore, and play Dungeons & Dragons–style games with minimal friction and minimal pressure. Everdice emphasizes approachability for beginners while remaining respectful of experienced Dungeon Masters and long-form campaign play. Live apps: https://everdice-realm-davidkoepsell.replit.app/ https://realmofeverdice.com This repository contains the complete full-stack application, including frontend, backend, shared types, database migrations, and helper scripts. Core design premise: Most people who are curious about tabletop RPGs do not start confident, social, or…from github.com
In the maker’s words, at launch
I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state…
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