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Life & fun · April 25, 2017

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Blog about Real-Time Strategy Game in ClojureScript and WebGL

rts-blog : A blog about creating an RTS in WebGL

Blog about Real-Time Strategy Game in ClojureScript and WebGL launched on April 25, 2017 with 7 votes, #1,130 of 3,007 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 9 years on.

What it does

I am creating a real-time strategy (RTS) game in WebGL and ClojureScript . This is my blog about the process. I made the mistake of not documenting my development initially, but I will start now (25.04.2017) and try to look back on the code I've already written. If you want to comment on this blog open an issue per topic or find an existing one on the GitHub repository. I might attach issue comments to the blog later using this process . Initially the game was written in JavaScript with Babel, the ES2015 and beyond to ES5 compiler. I switched (more or less complete rewrite) to ClojureScript because the mutable state everywhere was becoming a mess, for hot code reloading and because Babel…from emnh.github.io

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