A Wolfenstein3D-like raycaster made in Windows Batch
A Wolfenstein3D-like raycaster made in Windows Batch. - nTh0rn/batch-raycaster
A Wolfenstein3D-like raycaster made in Windows Batch launched on May 18, 2025 with 18 votes, #882 of 7,905 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 1 year on.
In plain words
This is a Wolfenstein3D-style raycaster engine built entirely in Windows Batch script. It recreates the classic first-person maze-exploration gameplay using only command-line tools available on Windows systems. The project is aimed at developers interested in game engine fundamentals, batch scripting capabilities, or retro gaming. What stands out is the technical achievement of implementing a graphics-intensive 3D game in a scripting language typically used for system administration.
written from the facts on this page · September 2026
From the sources
This is an old-school DDA raycaster made in Windows Batch. This project is notable for its functionality despite Batch's lack of floating point arithmetic or built-in trigonometric functions. Per Batch's limitations, frames take roughly 1.5 seconds to generate and movement is done via console-inputs ( set /p ). Designed for Windows 10 Command Prompt (conhost or Terminal), non-legacy mode, Consolas. Functionality within Linux/macOS virtual environments may vary (e.g. wine ). See troubleshooting if you experience any issues. git clone https://github.com/nTh0rn/batch-raycaster.git ( back to top ) Some machines may encounter issues printing Unicode characters. If you're already using non-legacy…from github.com
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