Anthroposcaper
Tag a 2D plan, get a 3D urban environment model
Anthroposcaper launched on October 1, 2026 with 104 votes, #8 of 279 launches that month and more than 95% of that year's launches.
What it does
Draw a 2D plan in the browser or import a DXF, then tag its faces and lines. Turn your own GLB models into templates, and Anthroposcaper lays them along every matching edge, corners and junctions included, into a textured 3D scene. Change one tag or drawing and the scene rebuilds. Export to GLB for your 3D editor or game engine. Connect your AI agent over MCP: it helps set up templates, configure tags and materials, and keep the project organized. You stay in control of the result.
A browser app for parametric generation of 3D urban and architectural environments from a 2D plan. Tags and templates instead of nodes and code — “CSS for geometry”.
Parametric generation of urban and architectural environments from an ordinary 2D drawing. Tag faces and lines — the system assembles a 3D scene from your templates. The whole process is three simple steps — no programming, no nodes. 1. Source data. Import a plan from DXF or draw it right in the browser. Complex geometry — curbs, fences, railings — you load as ready-made 3D models (glTF/GLB). 2. Parameterization. Tag faces and lines with your own tags and attributes and assemble templates from your 3D models that get laid along the right edges. 3. Build. Press Build 3D — the system builds the topology, lays out the templates and produces a finished 3D scene with materials. There's also an…from anthroposcaper.ru
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