Borgo – a Rusty language that compiles to Go
Hey HN Borgo is a programming language I've been working on for the past year. It looks like Rust (because I didn't want to write a parser) and compiles to Go. What I want from a programming language is: - Sum types - Pattern matching - Option/Result types - Garbage collected - Concurrency without async - Good third-party package ecosystem Borgo is my attempt at filling the gaps in the list above, adding features seen in ML-like languages to Go. One ambitious goal of this project is to be compatible with existing Go packages. Generating bindings is pretty much automatic (there's an…
In plain words
Borgo is a programming language with Rust-like syntax that compiles to Go. It adds features from ML-like languages including sum types, pattern matching, and Option/Result types while maintaining Go's garbage collection and straightforward concurrency model. The language aims to be compatible with existing Go packages through automatic binding generation, allowing developers to access Go's third-party ecosystem. The compiler is functional but incomplete, and an online playground is available for testing.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Hey HN Borgo is a programming language I've been working on for the past year. It looks like Rust (because I didn't want to write a parser) and compiles to Go. What I want from a programming language is: - Sum types - Pattern matching - Option/Result types - Garbage collected - Concurrency without async - Good third-party package ecosystem Borgo is my attempt at filling the gaps in the list above, adding features seen in ML-like languages to Go. One ambitious goal of this project is to be compatible with existing Go packages. Generating bindings is pretty much automatic (there's an importer tool) and should help massively with adoption. The repo includes bindings to some packages in the stdlib already. The compiler is in no way complete, but you can definitely build some interesting programs with it. The online playground runs the compiler as a WASM binary, stitches together the transpiled Go code and sends it off for execution to the official Go playground. The playground contains quite a few examples and goes more in depth into each feature: https://borgo-lang.github.io/ Would appreciate any feedback! :)
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