Bounty_OS
On Bounty_OS, creators get paid to place brands in their content Think of how product placement in a movie works It blends right into the content; sometimes, you'd never know it was actually paid for Bounty_OS brings this to the creator space, any creator can integrate a product into their own content and get paid based on how well their video performs As of right now, we've generated 4M+ views have 500+ creators, and had 1 $250 external campaign where we did 0 outbound Would love to hear people's thoughts/advice on this
Bounty_OS launched on January 8, 2026 with 5 votes, #3,400 of 14,584 launches that month and more than 75% of that year's launches.
What it does
Bounty_OS was created by a solo dev to solve the problem of working with brands as a creator. It's hard to find work, a pain to work with brands, and you have to work to fluff up your metrics to get any decent rates. Bounty_OS has standardized payout rates based on the number of views you get. So if you can make a great video you can get a great payday. Current solutions in this space only go through discord, payout in crypto, have terrible support, and just are generally a little sketchy.
Feature brands in content you
Bounty_OS is the easiest way for creators to make money on TikTok and Instagram. Creators earn per view by featuring brand products naturally in the content they are already making. No follower minimums, no scripts, no ad reads. Sign up for free, connect your TikTok or Instagram account, and browse active brand campaigns. Each campaign shows exactly what you earn per 1 million views. Pick one, work the product into your content naturally, and include the campaign hashtag. Bounty_OS automatically finds your post, tracks views, and pays you per 100,000 views. You cash out to your bank via Stripe — no invoicing, no waiting. Creators on Bounty_OS earn $2,500 or more per 1 million views for…from bountyos.com
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BountyHub2024 · bountyhub.dev · ▲341Hello HN community! As a long-time Github user, I often had issues with public repositories that remained open for a long time. This is due to multiple reasons, such as the lack of resources or prioritization. Sponsoring a repository isn't always the best idea because most of the time, contributors are not the ones receiving money. I came up with a solution: put bounties on GitHub issues to incentivize open-source contributors to fix issues even if they're not directly affected by them. This tool is not intended to force any unwanted additions to a GitHub project, but mainly to help with…





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