Brainloot
Task management for Unity teams - same cards in the editor
Brainloot launched on September 9, 2026 with 25 votes, #766 of 8,094 launches that month and more than 95% of that year's launches.
What it does
Brainloot is game-dev project management for Unity and Unreal teams. Collectible-card boards on the web with My Hand and Focus Mode so you work from a small active set, not an overwhelming backlog. Unity Bridge (editor dock + Scene pins) and Unreal Bridge (alpha) keep the same tasks where you build. Discord intake routes player bug reports and feature asks into your board. Share public read-only boards with your community. Web, editor, and phone on one studio board. Free to start.
Game-dev project management with Unity and Unreal Bridges. The same tasks in the editor, on the web, and on phone. Discord intake when you want a player deck. Free to start.
Brainloot is game-dev project management with Unity and Unreal Bridges. Your team sees and updates the same tasks in the editor. Web and phone stay on that board. Discord intake is there when you want a player deck. No card. Free to start. Works in the browser. Add Unity after. From idea to release. One workspace for your entire dev cycle. Built specifically for game development. From design to shipping. Native bridges. Link cards to objects, actors, prefabs, and scripts. Plan milestones, track progress, and hit your shipping goals. See what is moving, what is stuck, and what the team shipped. Solo Hand first. Guild seats when you need them. Same board on mobile. Evaluating Unity task…from brainloot.io
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