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AI · February 10, 2026

Browser-based video compositor built on WebGPU

GitHub: https://github.com/Sportinger/MasterSelects I built this Browser-based video compositor with a GPU-first architecture. No Canvas 2D in the rendering path — video textures go in as texture_external (zero-copy), compositing runs through a ping-pong WGSL shader pipeline, and export captures frames directly from the GPU canvas via WebCodecs. 39 GPU effects, 37 blend modes, nested compositions, keyframe animation with bezier curves, vector masks, 10-band live EQ, video scopes, and AI-driven editing via GPT function calling. 13 production dependencies. The compositor,…

Browser-based video compositor built on WebGPU launched on February 10, 2026 with 5 votes, #1,883 of 16,628 launches that month and more than 75% of that year's launches.

Visit masterselects.com ↗Alternativestop 11% of February 2026

What it does

Professional browser-based video editor with WebGPU rendering, multicam support, and AI-powered editing tools.

Professional media editor with local-first WebGPU rendering, audio tools, AI control, vector animation, and 3D support. After the app loads, all tools are available via window.aiTools : This application requires JavaScript and WebGPU (Chrome/Edgefrom masterselects.com

In the maker’s words, at launch

GitHub: https://github.com/Sportinger/MasterSelects I built this Browser-based video compositor with a GPU-first architecture. No Canvas 2D in the rendering path — video textures go in as texture_external (zero-copy), compositing runs through a ping-pong WGSL shader pipeline, and export captures…

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