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Alternatives

Products that do what Browser-based video compositor built on WebGPU does

GitHub: https://github.com/Sportinger/MasterSelects I built this Browser-based video compositor with a GPU-first architecture. No Canvas 2D in the rendering path — video textures go in as texture_external (zero-copy), compositing runs through a ping-pong WGSL shader pipeline, and export captures frames directly from the GPU canvas via WebCodecs. 39 GPU effects, 37 blend modes, nested compositions, keyframe animation with bezier curves, vector masks, 10-band live EQ, video scopes, and AI-driven editing via GPT function calling. 13 production dependencies. The compositor,…

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    2013 · framebase.io

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    Real-time GPU shader editor for spatial computing

    2024

  5. 5FW

    2017 · play.freeciv.org

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    Ponzu89

    AI-powered textures for 3D models

    2022

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    It's annoying having so many ML and GS training tools rely exclusively on cuda&#x2F;nvidia . So for our open-source command-line gaussian splat converter&#x2F;compressor, we decided to try WebGPU instead. It's working well so far and a single codebase runs on Linux, MacOS and Windows without too much fuss. This is mostly thanks to Google's dawn project <3. Eventually some of this could also run directly in the browser.

    Sep 2025 · github.com

  8. 8WV

    Hey everyone, my friend and I created a GitHub Wrapped video for developers to showcase their activity on the platform in a more fun way. The implementation is open-source (https:&#x2F;&#x2F;github.com&#x2F;rendleyhq&#x2F;github-wrapped-2024) if you're interested in how it was built. To get a bit geeky, we used masks, keyframe animations, luma key shaders to remove the background from the confetti video, and some other techniques. Also, everything is rendered directly in the browser!! I'm curious to hear your thoughts on the rendering performance, especially if you're running this on your…

    2024 · rendley.com

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    Hi HN, I’ve been working on Zephyr3D, an open-source 3D rendering engine for the modern web, plus a visual editor that runs entirely in the browser. - Written in TypeScript - Supports WebGL&#x2F;WebGL2&#x2F;WebGPU - Comes with a visual editor that runs in the browser (no installation required) With the recent updates, a few things might be interesting to people here: Engine & rendering ------------------ - WebGL&#x2F;WebGPU abstraction with a TypeScript API - PBR rendering - Cluster lighting & Shadow Maps - Clipmap-based terrain for large landscapes - Sky Atmosphere & Height-based fog - FFT…

    Nov 2025 · zephyr3d.org

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    Have you ever lost your mind at Desmos or Geogebra for occasionally being so god-damn slow and laggy? I have and, as a result, decided to make my own, GPU-accelerated (webgl2) graph plotter that renders equations, shaded plots, etc. with butter-smooth framerates. Equations we are used to think as unplottable (with usable real-time performance), like for example `e ^ (sin(x) * x ^ 2 * cos(y)) = cos(e ^ (x * y))`, will render just as smoothly [0] as something simple, like `y = x ^ 2`. Goals: * Rendering (almost) any equation without performance problems * Enabling acquiring new insights from…

    2023 · kaapporaivio.fi

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    2020 · shadergraph.stelabouras.com

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    Hi HN! I built a free pixel art editor that runs entirely in the browser — no install, no signup, no watermark. The frontend is open source (MIT): https:&#x2F;&#x2F;github.com&#x2F;comficker&#x2F;simplepixelart What it does: - Sprite editor with layers, selections, mirror drawing, and an infinite-canvas workspace (multiple boards on one desk) - Frame-by-frame animation with onion skin, per-frame duration, GIF and spritesheet export - Tileset builder that auto-generates Wang-16 and blob-47 terrain sets from a single base tile — exports Godot 4 TileSet, Tiled .tsx, or PNG+JSON — plus a tilemap…

    30d ago · simplepixelart.com

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    I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM&#x2F;WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie&#x2F;Halo…

    Jan 2026

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    ...it's an image proxy that does on-the-fly image processing for animated GIFs. This is the site: https:&#x2F;&#x2F;www.gifsonic.com And here are docs with examples: • https:&#x2F;&#x2F;www.gifsonic.com&#x2F;docs&#x2F; • https:&#x2F;&#x2F;www.gifsonic.com&#x2F;docs&#x2F;example&#x2F;?t=width • https:&#x2F;&#x2F;www.gifsonic.com&#x2F;docs&#x2F;example&#x2F;?t=height • https:&#x2F;&#x2F;www.gifsonic.com&#x2F;docs&#x2F;example&#x2F;?t=reverse • https:&#x2F;&#x2F;www.gifsonic.com&#x2F;docs&#x2F;example&#x2F;?t=background_color •…

    2017

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    process demo - https:&#x2F;&#x2F;i.redd.it&#x2F;fbhlwsq1gcmg1.gif render demo - https:&#x2F;&#x2F;i.redd.it&#x2F;smddwtryhcmg1.gif I love making creative software. I spent a few years making pixel art software but recently have gotten into 3d animation and 2d animation and really wanted a way to realize crazy ideas. Blockbench didn't feel quite right, spline is super well made but felt catered too much to just idle website animations, and I really didn't want to fall down a master class in Blender just to make some silly stuff. While I'm definitely not discounting Blender's literal…

    Mar 2026 · app.topomaker.com

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