textshader.com
TLDR: Click the link to see some cool visualizations, refresh a few times for random examples, and try editing some of the code yourself. This is a small weekend project of mine inspired by shadertoy.com It's a static single-page site hosted on GitHub pages so the website design is pretty barebones. I'm not a web developer so I mainly wanted to create a Cool Thing with my free time and not have to learn tons of front-end to do it. I'd love to hear what people think about it and please post or send me any shaders you make! You can use the link button in the bottom right to share. I hope that…
In plain words
Textshader is a browser-based tool for creating and viewing visual shader effects through code editing. Users can refresh the page to see random examples, then modify the code to create their own visualizations. Built as a simplified sandbox inspired by Shadertoy, it runs on JavaScript and is hosted as a static site on GitHub Pages. The tool is designed for anyone interested in exploring GPU programming concepts and shader effects without requiring extensive web development knowledge.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
TLDR: Click the link to see some cool visualizations, refresh a few times for random examples, and try editing some of the code yourself. This is a small weekend project of mine inspired by shadertoy.com It's a static single-page site hosted on GitHub pages so the website design is pretty barebones. I'm not a web developer so I mainly wanted to create a Cool Thing with my free time and not have to learn tons of front-end to do it. I'd love to hear what people think about it and please post or send me any shaders you make! You can use the link button in the bottom right to share. I hope that this gets more people interested in shaders because GPU programming is a pretty different paradigm and learning it has made me a better software engineer even though my current job doesn't touch it. That said, textshader only runs normal Javascript on the CPU so think of it like a simplified sandbox and not the real thing. I'd highly recommend checking out shadertoy to level up to the real deal too!
Does the same job
all alternatives →
- SAShadeup – A language that makes WebGPU easier2024 · shadeup.dev · ▲179
- SLShader Lab, like Photoshop but for shadersApr 2026 · eng.basement.studio · ▲160

- G2GPT-2 implemented using graphics shaders2025 · github.com · ▲228
Back in the old days, people used to do general-purpose GPU programming by using shaders like GLSL. This is what inspired NVIDIA (and other companies) to eventually create CUDA (and friends). This is an implementation of GPT-2 using WebGL and shaders. Enjoy!
- MCM. C. Escher spiral in WebGL inspired by 3Blue1BrownApr 2026 · static.laszlokorte.de · ▲176
The latest 3Blue1Brown video [1] about the M. C. Escher print gallery effect inspired me to re-implement the effect as WebGL fragment shader on my own. [1]: https://www.youtube.com/watch?v=ldxFjLJ3rVY
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Launched alongside, November 2022
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- TC
I made a thing! In 2014, I was holding a stack of iPhones and thought to myself: "Hey, if I had each phone display a playing card, I could click a button and they'd shuffle themselves" I pared that idea all the way down to this: trading cards made of e-ink displays. Right now, each card costs me about $20 each, but with only a bit more scale, I think I can get that down to $10. In doing this project, I learned how to design electronics and circuit boards. I learned Rust and wrote my first driver, I upped my CAD skills, 3D printed, and did my first resin casting. I generated the images on the…
Dev tools · 2022 · wyldcard.io

