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Dev tools · August 4, 2024

Free e-book about WebGPU Programming

I am excited to announce the launch of my e-book on Graphics/WebGPU programming! This project has consumed much of my spare time, during which I developed various tools to facilitate the publishing process, including a code playground and a static site generator that can reference sample codes. However, I'm feeling burnt out and ready to call it finished, even though it may not feel completely done. Avoiding another abandoned side project has been my primary motivation in reaching this point.

Free e-book about WebGPU Programming launched on August 4, 2024 with 471 votes, #70 of 5,471 launches that month and more than 99% of that year's launches. The site was still online in September 2026, 2 years on.

Visit shi-yan.github.io ↗Alternativestop 1% of August 2024

In plain words

This free e-book teaches WebGPU programming for graphics development. It is designed for developers learning GPU graphics with web technologies. The resource includes an interactive code playground and a custom static site generator that integrates code examples throughout the tutorial content.

written from the facts on this page · September 2026

From the sources

WebGPU Unleashed, your ticket to the dynamic world of graphics programming. Dive in and discover the magic of creating stunning visuals from scratch, mastering the art of real-time graphics, and unlocking the power of WebGPU - all in one captivating tutorial.

Welcome to "WebGPU Unleashed" - your gateway to the dynamic world of graphics programming. This free book will teach you graphics programming in JavaScript using WebGPU, drawing from my own learning journey. Why did I write this book? Recently, a friend asked me what his child should learn to get started with graphics programming. A few years ago, OpenGL was the go-to API for beginners, with DirectX as an alternative for those interested in game development. However, the graphics API landscape has evolved significantly in recent years. A new generation of APIs has emerged, including Vulkan, Metal, and DirectX 12. These APIs are more lightweight and performant but require more verbose code.…from shi-yan.github.io

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