Dev tools · alternatives · 2026
24 alternatives to I've made a Monte-Carlo raytracer for glTF scenes in WebGPU
This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
This is a GPU-based Monte-Carlo raytracer built with WebGPU that renders glTF 3D scenes in a web browser. It performs manual ray-scene intersections without requiring RTX hardware, supporting multiple material types… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. I've made a Monte-Carlo raytracer for glTF scenes in WebGPU launched in 2024; newer entries below may have overtaken it.
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GPU Raytracer from scratch in C++/CUDA. Contribute to jan-van-bergen/GPU-Raytracer development by creating an account on GitHub.
2021 · github.com · its alternatives →
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Creator here. I built ChartGPU because I kept hitting the same wall: charting libraries that claim to be "fast" but choke past 100K data points. The core insight: Canvas2D is fundamentally CPU-bound. Even WebGL chart libraries still do most computation on the CPU. So I moved everything to the GPU via WebGPU: - LTTB downsampling runs as a compute shader - Hit-testing for tooltips/hover is GPU-accelerated - Rendering uses instanced draws (one draw call per series) The result: 1M points at 60fps with smooth zoom/pan. Live demo:…
Jan 2026 · github.com · its alternatives →
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We ported pbrt-v4 to Julia and built it into a Makie backend. Any Makie plot can now be rendered with physically-based path tracing. Julia compiles user-defined physics directly into GPU kernels, so anyone can extend the ray tracer with new materials and media - a black hole with gravitational lensing is ~200 lines of Julia. Runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl, with Metal coming soon. Demo scenes: github.com/SimonDanisch/RayDemo
Feb 2026 · makie.org · its alternatives →
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I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com · its alternatives →
- 5RT
2023 · antimatter15.com · its alternatives →
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Monte Carlo ray tracer developed using Rust. Contribute to Dalamar42/rayt development by creating an account on GitHub.
2020 · github.com · its alternatives →
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Back in the old days, people used to do general-purpose GPU programming by using shaders like GLSL. This is what inspired NVIDIA (and other companies) to eventually create CUDA (and friends). This is an implementation of GPT-2 using WebGL and shaders. Enjoy!
2025 · github.com · its alternatives →
- 8AR
2018 · tylermw.com · its alternatives →
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I am excited to announce the launch of my e-book on Graphics/WebGPU programming! This project has consumed much of my spare time, during which I developed various tools to facilitate the publishing process, including a code playground and a static site generator that can reference sample codes. However, I'm feeling burnt out and ready to call it finished, even though it may not feel completely done. Avoiding another abandoned side project has been my primary motivation in reaching this point.
2024 · shi-yan.github.io · its alternatives →
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C++ Path Tracer from scratch with zero third-party libraries. - themartiano/luz
Jun 2026 · github.com · its alternatives →
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Creating high-quality scientific figures can be time-consuming and challenging, even though sketching ideas on paper is relatively easy. Furthermore, recreating existing figures that are not stored in formats preserving semantic information is equally complex. To tackle this problem, we introduce DeTikZify, a novel multimodal language model that automatically synthesizes scientific figures as semantics-preserving TikZ graphics programs based on sketches and existing figures. We also introduce a Monte Carlo Tree Search-based inference algorithm that enables DeTikZify to iteratively refine its…
2024 · github.com · its alternatives →
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An introduction to non-line-of-sight imaging, and how to create images of hidden objects around a corner in under 10 minutes!
2019 · analytech-solutions.com · its alternatives →
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micro-gl▲101Run vector graphics on any computer (without GPU or FPU)
2023 · github.com · its alternatives →
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Browse and share GPU-made GIFs. Explore GLSL shader experiments, search by topic, and open any piece in the editor to learn or remix.
2018 · shadergif.com · its alternatives →
- 15

The latest 3Blue1Brown video [1] about the M. C. Escher print gallery effect inspired me to re-implement the effect as WebGL fragment shader on my own. [1]: https://www.youtube.com/watch?v=ldxFjLJ3rVY
Apr 2026 · static.laszlokorte.de · its alternatives →
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2016 · raytracer.crypt.sg · its alternatives →
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Demo of agent based model on GPU with CUDA and OpenGL (Windows/Linux) Agent instances on GPU memory Uses SSBO for instanced objects (with GLSL 450 shaders) CUDA OpenGL interops Renders with GLFW3 window manager Dynamic camera views in OpenGL (pan,zoom with mouse) Libraries installed using vcpkg (https://github.com/KienTTran/ABMGPU)
2023 · github.com · its alternatives →
- 19

I'm working on a GPS track visualizer for quite some time. It shines in hilly and mountaineous terrain (where a 3D view makes more sense), but it also offers quite a lot of Strava-like features (statistics etc.). You can upload your GPX and FIT files manually, or sync directly with Garmin, Coros and Polar. See https://cubetrek.com for the live app and check out some examples there. It's free and opens source. Also, anyone who likes to work with 3D visualizations (especially Babylon.js), let me know if you like to help polish this thing further.
2025 · github.com · its alternatives →
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Contribute to soundshader/soundshader.github.io development by creating an account on GitHub.
2022 · github.com · its alternatives →
- 21IM
I was fascinated by this [0] and this video [1]. After many struggles, I finally built this app that traces images using circles similar to what these videos had shown. The most challenging part (to me) is to find a way to convert images to vector lines. I had tried Potrace, but its output is not suitable for my use case: too many small elements share the same border. Potrace's goal is to represent the original image faithfully using vector lines. But I want to trace the image edges. After searching and trying some Potrace alternatives in vain, I finally found my keyword. Surprisingly (to…
2022 · phqb.github.io · its alternatives →
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GPU Raytracer from scratch in C++/CUDA. Contribute to jan-van-bergen/GPU-Raytracer development by creating an account on GitHub.
2020 · github.com · its alternatives →
- 23GA
2016 · erkaman.github.io · its alternatives →
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Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation. - MauriceGit/Water_Simulation
2016 · github.com · its alternatives →
Also compare
- Physically-Based GPU Pathtracer with Mitsuba XML Support alternatives
- ChartGPU – WebGPU-powered charting library (1M points at 60fps) alternatives
- A physically-based GPU ray tracer written in Julia alternatives
- a Rust ray tracer that runs on any GPU – even in the browser alternatives
- Real-Time 3D Gaussian Splatting in WebGL alternatives
- Monte Carlo ray tracer in Rust alternatives
Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →