Water-Simulation with Real-Time Reflections and Perlin-Noise Terrain
Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation. - MauriceGit/Water_Simulation
Water-Simulation with Real-Time Reflections and Perlin-Noise Terrain launched on January 7, 2016 with 51 votes, #1,923 of 4,522 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 10 years on.
In plain words
Water-Simulation is a graphics software that renders realistic water surfaces with real-time reflections and refractions. It uses GPU-accelerated GLSL shaders running in screen space to handle reflection calculations, while employing a pressure-based algorithm to simulate the water surface itself. The software includes procedurally generated terrain using Perlin noise. Designed for developers and graphics enthusiasts interested in water physics simulation and visual rendering techniques.
written from the facts on this page · September 2026
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