Dev tools · September 18, 2023

micro-gl
Run vector graphics on any computer (without GPU or FPU)
What it does
micro-gl is a suite of libraries and tech to compute Vector Graphics and render graphics on any computer without FPU or GPU. We can tesselate Graphics in any precision (from 1 bit fixed point integers up to float point and doubles) https://github.com/micro-gl
Does a similar job
all alternatives →- G2GPT-2 implemented using graphics shaders2025 · github.com · ▲228
Back in the old days, people used to do general-purpose GPU programming by using shaders like GLSL. This is what inspired NVIDIA (and other companies) to eventually create CUDA (and friends). This is an implementation of GPT-2 using WebGL and shaders. Enjoy!
- 3V3D Vector Graphics2016 · github.com · ▲441
- IVI've made a Monte-Carlo raytracer for glTF scenes in WebGPU2024 · github.com · ▲131
This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
- WMWe made glhf.chat – run almost any open-source LLM, including 405B2024 · glhf.chat · ▲161
Try it out! https://glhf.chat/ Hey HN! We’ve been working for the past few months on a website to let you easily run (almost) any open-source LLM on autoscaling GPU clusters. It’s free for now while we figure out how to price it, but we expect to be cheaper than most GPU offerings since we can run the models multi-tenant. Unlike Together AI, Fireworks, etc, we’ll run any model that the open-source vLLM project supports: we don’t have a hardcoded list. If you want a specific model or finetune, you don’t have to ask us for it: you can just paste the Hugging Face link in and…
- IMI made a 3D SVG Renderer that projects textures without rasterization2025 · seve.blog · ▲206
- HSHigh speed graphics rendering research with tinygrad/tinyJITJan 2026 · github.com · ▲31
I saw a tweet that tinygrad is so good that you could make a graphics library that wraps tg. So I’ve been hacking on a gtinygrad, and honestly it convinced me it could be used for legit research. The JIT + tensor model ends up being a really nice way to express light transport all in simple python, so I reimplemented some new research papers from SIGGRAPH like REstir PG and SZ and it just works. instead of complicated cpp its just a 200 LOC of python.
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Source: Product Hunt launch ↗