StratusGFX, my open-source real-time 3D rendering engine
It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here: https://ktstephano.github.io/rendering/stratusgfx/feature_re... A technical breakdown of a single frame can be found here: https://ktstephano.github.io/rendering/stratusgfx/frame_anal... It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it…
StratusGFX, my open-source real-time 3D rendering engine launched on March 30, 2023 with 483 votes, #34 of 5,007 launches that month and more than 99% of that year's launches. The site was still online in September 2026, 3 years on.
In plain words
StratusGFX is an open-source real-time 3D rendering engine released under the MPL 2.0 license. It is designed for developers and students interested in graphics programming, with potential applications for educational purposes or integration into other engines. The project is in beta and includes features demonstrated through technical documentation, though bugs and instability are expected as development continues.
written from the facts on this page · September 2026
From the sources
Realtime 3D rendering engine. Contribute to KTStephano/StratusGFX development by creating an account on GitHub.
In the maker’s words, at launch
It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here…
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