Dev tools · alternatives · 2026
24 alternatives to CUDA Pathtracer with Lots of Features
GPU Raytracer from scratch in C++/CUDA. Contribute to jan-van-bergen/GPU-Raytracer development by creating an account on GitHub.
CUDA Pathtracer with Lots of Features is a rendering tool built with CUDA technology, available on GitHub. It generates images using pathtracing algorithms, a technique that simulates light behavior for photorealistic… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. CUDA Pathtracer with Lots of Features launched in 2020; newer entries below may have overtaken it.
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GPU Raytracer from scratch in C++/CUDA. Contribute to jan-van-bergen/GPU-Raytracer development by creating an account on GitHub.
2021 · github.com · its alternatives →
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CUDA is NVIDIA's language for GPU programming, allowing you to mix write CPU and GPU code in C++ in one file. By chaining a few projects that compile CUDA to OpenCL, then Vulkan, then WebGPU, you can experiment with this GPGPU language on any hardware.
2025 · hipscript.lights0123.com · its alternatives →
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This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
2024 · github.com · its alternatives →
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C++ Path Tracer from scratch with zero third-party libraries. - themartiano/luz
Jun 2026 · github.com · its alternatives →
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A path tracer written in Go. Contribute to fogleman/pt development by creating an account on GitHub.
2015 · github.com · its alternatives →
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Creator here. I built ChartGPU because I kept hitting the same wall: charting libraries that claim to be "fast" but choke past 100K data points. The core insight: Canvas2D is fundamentally CPU-bound. Even WebGL chart libraries still do most computation on the CPU. So I moved everything to the GPU via WebGPU: - LTTB downsampling runs as a compute shader - Hit-testing for tooltips/hover is GPU-accelerated - Rendering uses instanced draws (one draw call per series) The result: 1M points at 60fps with smooth zoom/pan. Live demo:…
Jan 2026 · github.com · its alternatives →
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Back in the old days, people used to do general-purpose GPU programming by using shaders like GLSL. This is what inspired NVIDIA (and other companies) to eventually create CUDA (and friends). This is an implementation of GPT-2 using WebGL and shaders. Enjoy!
2025 · github.com · its alternatives →
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We ported pbrt-v4 to Julia and built it into a Makie backend. Any Makie plot can now be rendered with physically-based path tracing. Julia compiles user-defined physics directly into GPU kernels, so anyone can extend the ray tracer with new materials and media - a black hole with gravitational lensing is ~200 lines of Julia. Runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl, with Metal coming soon. Demo scenes: github.com/SimonDanisch/RayDemo
Feb 2026 · makie.org · its alternatives →
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2018 · tylermw.com · its alternatives →
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C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA. - maxilevi/raytracer
2021 · github.com · its alternatives →
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Been making this rasterizer engine in C++ for the past few months, now also adding ray-tracing functionality to the system. Simply load a model or generate a mesh, add some lights, and render.
2025 · github.com · its alternatives →
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I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com · its alternatives →
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NVIDIA Edify 3D▲342Scalable High-Quality 3D Asset Generation
2024 · research.nvidia.com · its alternatives →
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2024 · shadeup.dev · its alternatives →
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Quickly render fractals in CUDA. Contribute to tripplyons/cuda-fractal-renderer development by creating an account on GitHub.
2025 · github.com · its alternatives →
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A basic GPU pathtracer in unity. Contribute to LGhassen/basic_pathtracer development by creating an account on GitHub.
2018 · github.com · its alternatives →
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Hi HN, Over the past few months, I've been building `dsc`, a tensor library from scratch in C++/CUDA. My main focus has been on getting the basics right, prioritizing a clean API, simplicity, and clear observability for running small LLMs locally. The key features are: - C++ core with CUDA support written from scratch. - A familiar, PyTorch-like Python API. - Runs real models: it's complete enough to load a model like Qwen from HuggingFace and run inference on both CUDA and CPU with a single line change[1]. - Simple, built-in observability for both Python and C++. Next on the roadmap is…
2025 · github.com · its alternatives →
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Flash Attention in ~100 lines of CUDA (forward pass only) - tspeterkim/flash-attention-minimal
2024 · github.com · its alternatives →
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Demo of agent based model on GPU with CUDA and OpenGL (Windows/Linux) Agent instances on GPU memory Uses SSBO for instanced objects (with GLSL 450 shaders) CUDA OpenGL interops Renders with GLFW3 window manager Dynamic camera views in OpenGL (pan,zoom with mouse) Libraries installed using vcpkg (https://github.com/KienTTran/ABMGPU)
2023 · github.com · its alternatives →
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A ray-tracer with a simple scene description language for easily generating beautiful images. - diegomacario/Super-Sunshine
2017 · github.com · its alternatives →
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I ported Microsoft's TRELLIS.2 (4B parameter image-to-3D model) to run on Apple Silicon via PyTorch MPS. The original requires CUDA with flash_attn, nvdiffrast, and custom sparse convolution kernels: none of which work on Mac. I replaced the CUDA-specific ops with pure-PyTorch alternatives: a gather-scatter sparse 3D convolution, SDPA attention for sparse transformers, and a Python-based mesh extraction replacing CUDA hashmap operations. Total changes are a few hundred lines across 9 files. Generates ~400K vertex meshes from single photos in about 3.5 minutes on M4 Pro (24GB). Not as fast as…
Apr 2026 · github.com · its alternatives →
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RightNow CLI▲121I locked in for 18 hours and built Claude Code for CUDA. It is completely open source! It writes CUDA kernels, debugs memory issues, and optimizes for your specific GPU. It is a fully agentic AI with tool calling built specifically for the CUDA toolkit This is the CLI version of RightNow AI code editor, our GPU-native code editor with a built-in emulator, visual profiling, and remote GPU access. The CLI is open source, lightweight, and fast. It is designed for anyone who wants AI help with CUDA without setup I used Python because it is the most common language, so anyone can build on top of…
2025 · github.com · its alternatives →
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- HipScript – Run CUDA in the browser with WebAssembly and WebGPU alternatives
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- I rendered the Go gopher using Go alternatives
- ChartGPU – WebGPU-powered charting library (1M points at 60fps) alternatives
Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →