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Alternatives

Products that do what An easy-to-use ray-tracer written from scratch in C++ does

  1. 1IW
  2. 2SS
  3. 3MC

    2020 · github.com

  4. 4GA

    2015 · github.com

  5. 5AR
  6. 6AR

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com

  7. 7AT

    2015 · github.com

  8. 8IV

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com

  9. 9RW
  10. 103S
  11. 11CH
  12. 12AP

    We ported pbrt-v4 to Julia and built it into a Makie backend. Any Makie plot can now be rendered with physically-based path tracing. Julia compiles user-defined physics directly into GPU kernels, so anyone can extend the ray tracer with new materials and media - a black hole with gravitational lensing is ~200 lines of Julia. Runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl, with Metal coming soon. Demo scenes: github.com/SimonDanisch/RayDemo

    Feb 2026 · makie.org

  13. 13TO
  14. 14AP
  15. 15IT
  16. 16AM
  17. 17RR
  18. 18DV
  19. 19GN
  20. 20RF

    2015 · github.com

  21. 21AI
  22. 22VA
  23. 23BG

    2018 · github.com

  24. 24PS

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