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Alternatives

Products that do what Super-Sunshine – A ray-tracer written from scratch in C++ does

  1. 1AE
  2. 2IW
  3. 3MC

    2020 · github.com

  4. 4GA

    2015 · github.com

  5. 5AR
  6. 6DV
  7. 7PB
  8. 8IV

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com

  9. 9CH
  10. 10VA
  11. 11AM
  12. 12TO
  13. 13VA
  14. 14AP
  15. 15RW
  16. 16GN
  17. 17AT

    2015 · github.com

  18. 18AI
  19. 19AR

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com

  20. 20RR
  21. 21FA
  22. 22RE
  23. 23PS
  24. 24WP

    2015 · m1el.github.io

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