Alternatives
Products that do what Super-Sunshine – A ray-tracer written from scratch in C++ does
- 1AE
2017 · github.com
- 2IW
Jun 2026 · github.com
- 3MC
2020 · github.com
- 4GA
2015 · github.com
- 5AR
2018 · tylermw.com
- 6DV
2019 · github.com
- 7PB
2018 · pbr-book.org
- 8IV
This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
2024 · github.com
- 9CH
2020 · github.com
- 10VA
2013 · zhehaomao.com
- 11AM
2017 · github.com
- 12TO
2020 · github.com
- 13VA
2014 · github.com
- 14AP
2016 · raytracer.crypt.sg
- 15RW
2021 · github.com
- 16GN
2018 · github.com
- 17AT
2015 · github.com
- 18AI
2017 · github.com
- 19AR
I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com
- 20RR
2019 · github.com
- 21FA
2014 · github.com
- 22RE
2016 · raftlib.io
- 23PS
2019 · github.com
- 24WP
2015 · m1el.github.io
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