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Alternatives

Products that do what Monte Carlo ray tracer in Rust does

  1. 1AT

    2015 · github.com

  2. 2AE
  3. 3RL

    2019 · m.stopa.io

  4. 4AC

    2017 · github.com

  5. 5IW
  6. 6VA
  7. 7AS
  8. 8AR

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com

  9. 9SS
  10. 10AF
  11. 11BF
  12. 12RS
  13. 13IV

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com

  14. 14GA

    2015 · github.com

  15. 15FA
  16. 16PA
  17. 17AI
  18. 18AP
  19. 19RA
  20. 20PA

    2014 · montepie.herokuapp.com

  21. 21RP

    2013 · ninjasandrobots.com

  22. 22FM
  23. 23AF
  24. 24OA

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