Alternatives
Products that do what Monte Carlo ray tracer in Rust does
- 1AT
2015 · github.com
- 2AE
2017 · github.com
- 3RL
2019 · m.stopa.io
- 4AC
2017 · github.com
- 5IW
Jun 2026 · github.com
- 6VA
2019 · github.com
- 7AS
2018 · github.com
- 8AR
I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com
- 9SS
2017 · github.com
- 10AF
2020 · github.com
- 11BF
2020 · getblades.org
- 12RS
2021 · github.com
- 13IV
This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
2024 · github.com
- 14GA
2015 · github.com
- 15FA
2021 · github.com
- 16PA
2016 · gitlab.com
- 17AI
2017 · github.com
- 18AP
2020 · github.com
- 19RA
2017 · github.com
- 20PA
2014 · montepie.herokuapp.com
- 21RP
2013 · ninjasandrobots.com
- 22FM
2013 · github.com
- 23AF
2016 · github.com
- 24OA
2021 · github.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →