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Alternatives

Products that do what Basic GPU path tracer does

  1. 1PB
  2. 2MD

    2012 · sourceforge.net

  3. 3AS

    2020 · nosferalatu.com

  4. 4IW
  5. 5AM
  6. 6VA
  7. 7AE
  8. 8AP

    We ported pbrt-v4 to Julia and built it into a Makie backend. Any Makie plot can now be rendered with physically-based path tracing. Julia compiles user-defined physics directly into GPU kernels, so anyone can extend the ray tracer with new materials and media - a black hole with gravitational lensing is ~200 lines of Julia. Runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl, with Metal coming soon. Demo scenes: github.com/SimonDanisch/RayDemo

    Feb 2026 · makie.org

  9. 9CP
  10. 10AS
  11. 11PC

    2015 · github.com

  12. 12AP
  13. 131T
  14. 14WA
  15. 15IV

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com

  16. 16PT

    2016 · github.com

  17. 17AE
  18. 18AR

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com

  19. 19RG
  20. 20RP

    2013 · ninjasandrobots.com

  21. 21DG
  22. 22AI
  23. 23GP

    2021 · calcify.io

  24. 24GA

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