Life & fun · December 23, 2019

Built with Django
Curated list of awesome projects built with Django
Built with Django launched on December 23, 2019 with 9 votes, #839 of 2,978 launches that month.
What it does
This is a simple, curated list of projects built with Django. The goal here is to highlight makers who create their projects with Django, not big names like Instagram, Disqus, and Pinterest.
Does a similar job
all alternatives →- BMBuild Machine Learning Web-Service with Python and Django2020 · github.com · ▲67




- DKDjango Keel – 10 Years of Django Best Practices in One TemplateOct 2025 · github.com · ▲25
After a decade of shipping Django to production, I got tired of solving the same setup problems on every new project. Environment-first settings. Sensible auth defaults. Structured logging. CI from day zero. Pre-commit hooks. Docker. Security hardening. Every project meant two days of boilerplate before writing business logic. So I built Django Keel: a production-ready Django starter that eliminates the yak-shaving. GitHub: https://github.com/CuriousLearner/django-keel *What you get*: - 12-factor config with environment-based secrets - Production-hardened security…
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the category →- TL
Life & fun · 15d ago · louisabraham.github.io
- WI
Special relativity simulator in which light crawls along at a human speed, so Lorentz contraction, aberration and Doppler shift happen at walking pace.
Life & fun · 1d ago · rivendell.dmitrybrant.com


9 major streaming services cost $95.91/mo in 2021-03 and $154.41/mo today — up 61%, or $702 a year. Every change sourced.
Life & fun · 19h ago · honestlyranked.com


Source: Product Hunt launch ↗
Launched alongside, December 2019
the whole month →
- AA
After years of solo development I'm presenting: Angeldust, an omni-compatible action RPG and building game! Website: http://angeldu.st My single server hosts 250+K active players in one giant, dynamic fantasy world. Angeldust's game server is pervasively multithreaded, implementing John Carmack's dream of processing an immutable world state each tick. Both world handling and network traffic routing uses any number of threads. For networking, a typical game session only uses ~3Kbps of bandwidth, enabling decent play even over 2G/EDGE networks. The client is programmed in C++…
Growth · 2019
- AS
Dev tools · 2019 · selfhostedsource.tech
- AT
Life & fun · 2019 · github.com
- AD
AI · 2019 · aidungeon.io
