Capture and replay <canvas> elements in your web app
Hey HN, OpenReplay — the self-hosted session replay tool that helps developers troubleshoot web apps faster — now supports recording the element. What’s New? - Canvas Support: Easily reproduce bugs by replaying complex graphics and animations. - Co-browse via P2P: Co-browse with users while streaming canvas elements in real-time, and identify issues and frustrations as they happen. - Customize Recordings: Customize FPS and quality of canvas in session replay, for optimal network usage and replay detail. Why it matters? - Gain deep insights into graphics-intensive parts of web applications,…
Capture and replay <canvas> elements in your web app launched on February 9, 2024 with 9 votes, #1,397 of 3,962 launches that month and more than 75% of that year's launches.
What it does
In the maker’s words, at launch
Hey HN, OpenReplay — the self-hosted session replay tool that helps developers troubleshoot web apps faster — now supports recording the <canvas> element. What’s New? - Canvas Support: Easily reproduce bugs by replaying complex graphics and animations. - Co-browse via P2P: Co-browse with users while streaming canvas…
Does a similar job
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Open source JavaScript library to record and replay the web2018 · rrweb.io · ▲353Embeddable session replay infrastructure on rrweb, the open source standard. Unbranded SDK, ingest on your domain, replay through your API. Free tier included.
- IMI made a web-based, free alternative to Screen Studio2025 · screenrecorder.me · ▲462
Hi HN, I've been working on this project for the last 5 months, inspired by Screen Studio but runs 100% in the browser. Here is a demo of the editor: https://www.youtube.com/watch?v=k7-etsFZgPI One of the big challenges of using the browser is getDisplayMedia, the API for recording screens, doesn't provide mouse coordinates for security reasons. Mouse coordinates are important for auto-focus animations. So I trained a YOLOv11 model to detect mouse cursors and I run inference in real time while you record. Also, I created my own Remotion-style renderer because I started with…



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