
CategoRush
The fast-paced word game you can play with friends anywhere
What it does
CategoRush is a real-time multiplayer word game for game nights, parties & remote hangouts. One letter. 12 categories. 2 minutes. Race to fill in words starting with that letter — but if two players write the same answer, neither scores. Unique answers only. 🎮 Host creates a game, shares a 4-letter code 📱 Players join instantly — no app, no account ⏱ 6 rounds, live timer, host scores each round Free. No ads. Just play.
Does the same job
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Categori - Ten words. One theme.Jun 2026 · categori.app · ▲5Free daily word puzz. Challenge friends to beat your time!


Alphabet Soup, a multiplayer game, build the longest word to win28d ago · alphabetsoup.club · ▲37I've been working on a simple multiplayer word game called Alphabet Soup. It's a bit like NYT Spelling Bee, except it's multiplayer and only your best (longest) word counts toward your score. So, instead of trying to find as many words as possible, the game is more about finding one unusually good word. You can play with friends in a private match, or, you can join a public Arena match to play against other players who are online. If no one else is around, you'll be matched with a bot. The game works well with just 2 players, but, also works with bigger groups since the game isn't…
- WSWord Slicer2024 · wordslicer.com · ▲85
Hi. I created a small word game and would love someone to give it a try and let me know what you think. Thanks!

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Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
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