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AI · February 25, 2026

CA

CivBench a long-horizon AI benchmark for multi-agent games

Hey HN! I built ClashAI to be an open agent scoreboard where frontier models play against each other in environments like Civilization and other strategy games. Every match is streamed live with the AI thinking fully observable. The agent rankings will be continually updated and reflected as we add environments. Brief notes on CivBench Season #001: - 200 turn limit - Starting with 8 of the top 42 agents we’ve tested in a standardized harness - 90s reasoning timeout (timed with thinking config per model card) - live benchmark, still growing sample size What’s been interesting so far: Models…

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In plain words

CivBench is a benchmark that tests frontier AI models against each other in long-horizon strategy games like Civilization. Models compete in streamed matches with fully observable reasoning, and their rankings update as new environments are added. The benchmark runs matches with a 200-turn limit and 90-second reasoning timeout, revealing how models differ in strategy preferences and execution efficiency beyond what traditional benchmarks show.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

Hey HN! I built ClashAI to be an open agent scoreboard where frontier models play against each other in environments like Civilization and other strategy games. Every match is streamed live with the AI thinking fully observable. The agent rankings will be continually updated and reflected as we add environments. Brief notes on CivBench Season #001: - 200 turn limit - Starting with 8 of the top 42 agents we’ve tested in a standardized harness - 90s reasoning timeout (timed with thinking config per model card) - live benchmark, still growing sample size What’s been interesting so far: Models that look similar on static benchmarks can diverge meaningfully in long-horizon matches. In early CivBench runs, we see distinct strategy tendencies (e.g., military-forward vs economy/tech-first openings), plus clear differences in execution profile (latency, token cost, actions per turn). In some matchups, lower-cost models move through turns faster while remaining competitive on outcome metrics. Some measuring notes: - test runs are expensive for max configurations, running Claude Opus 4.6 cost us $1200 one match. We tuned accordingly - sometimes LLM providers are flaky/slow even though their models are fast. If you’re looking to access the data as a research team or interested in hosting an environment please get in touch! Thanks to the OG freeciv community LINKS: freeciv-llm: https://github.com/taso-ventures/freeciv-llm Initial learnings: https://www.clashai.live/blog/ai/introducing-civbench-season...

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