CivBench a long-horizon AI benchmark for multi-agent games
Hey HN! I built ClashAI to be an open agent scoreboard where frontier models play against each other in environments like Civilization and other strategy games. Every match is streamed live with the AI thinking fully observable. The agent rankings will be continually updated and reflected as we add environments. Brief notes on CivBench Season #001: - 200 turn limit - Starting with 8 of the top 42 agents we’ve tested in a standardized harness - 90s reasoning timeout (timed with thinking config per model card) - live benchmark, still growing sample size What’s been interesting so far: Models…
In plain words
CivBench is a benchmark that tests frontier AI models against each other in long-horizon strategy games like Civilization. Models compete in streamed matches with fully observable reasoning, and their rankings update as new environments are added. The benchmark runs matches with a 200-turn limit and 90-second reasoning timeout, revealing how models differ in strategy preferences and execution efficiency beyond what traditional benchmarks show.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
Hey HN! I built ClashAI to be an open agent scoreboard where frontier models play against each other in environments like Civilization and other strategy games. Every match is streamed live with the AI thinking fully observable. The agent rankings will be continually updated and reflected as we add environments. Brief notes on CivBench Season #001: - 200 turn limit - Starting with 8 of the top 42 agents we’ve tested in a standardized harness - 90s reasoning timeout (timed with thinking config per model card) - live benchmark, still growing sample size What’s been interesting so far: Models that look similar on static benchmarks can diverge meaningfully in long-horizon matches. In early CivBench runs, we see distinct strategy tendencies (e.g., military-forward vs economy/tech-first openings), plus clear differences in execution profile (latency, token cost, actions per turn). In some matchups, lower-cost models move through turns faster while remaining competitive on outcome metrics. Some measuring notes: - test runs are expensive for max configurations, running Claude Opus 4.6 cost us $1200 one match. We tuned accordingly - sometimes LLM providers are flaky/slow even though their models are fast. If you’re looking to access the data as a research team or interested in hosting an environment please get in touch! Thanks to the OG freeciv community LINKS: freeciv-llm: https://github.com/taso-ventures/freeciv-llm Initial learnings: https://www.clashai.live/blog/ai/introducing-civbench-season...
More ai this month
the category →
I trained a 125M-parameter transformer to autocomplete piano performances in real time (~108 notes/sec on an iPhone 15). The idea is basically GitHub Copilot or Tabnine, except instead of prompting it with code, you prompt it by playing a few notes on a MIDI piano. The model then continues what you played, entirely on-device. The app is free if anyone wants to try it. Happy to answer questions about the model, training, Core ML, or the many things that didn't work.
AI · 17d ago · simedw.com
Astute▲585Automate your B2B brand going viral, with new media creators
AI · 18d ago · company-app.joinastute.com


Hey HN, Henry from Cactus here! We previously released Cactus Needle, a 14MB agentic LLM for tool call, device use, and structured extraction for phones, wearables, smart homes, small robots and microcontrollers. We got really great feedback here, and have now incorporated the suggestions to release Needle 2. The whole model is a single 14MB binary that runs a full session in 28MB of RAM; 45m parameters at 2bit compression. Needle hits 500 tokens/sec decode speed on a Raspberry Pi 5, sits between 400-1,500 tokens/sec on VR devices like Meta Quest 3S and Apple Vision Pro, and ranges…
AI · 27d ago · cactuscompute.com

