Comet server w/end project, barely breaks a sweat at 1000msg/s
Chris Hulbert, Splinter Software, is a contracting iOS developer based in Australia.
Comet server w/end project, barely breaks a sweat at 1000msg/s launched on July 24, 2011 with 13 votes, #50 of 194 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 15 years on.
In plain words
Megacomet is a Comet server designed for handling high-volume real-time messaging. It efficiently manages queued messages while maintaining low resource consumption, using approximately 5% CPU and 65MB RAM when processing 1,000 messages per second on a small cloud instance. The tool is intended for developers building applications that require scalable push notification or live data streaming capabilities.
written from the facts on this page · September 2026
From the sources
TL;DR: Comet server with 1 million queued messages, uses ~5% cpu at 1000msgs/sec and 65m RAM, on the smallest EC2 instance. I've just started the testing of Megacomet on a 64-bit Amazon EC2 micro instance. My first test is to get it running, and see how it goes when queuing up messages (mainly this is because I haven't yet written a test harness to pull the messages off the queue!). I'm very pleased with the results, so here's the summary: I'm really happy with that, both from the perspective of memory usage, and CPU usage. Keep in mind i plan to implement expiry of messages in the queue, so that in reality you'd never get a queue that large, but it's good to know that it'll queue up 1m…from splinter.com.au
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