Continuum Game (68k Mac) Ported to JavaScript
This was an interesting porting project for a few reasons (IMO): - The original game is/was awesome and, from a programming perspective, a wonder -- smooth scrolling arcade game on a 128kb Mac in 1984... - The port was done with a lot of help from AI (mostly Claude Code, but some Gemini CLI as well). I'm a programmer; it wasn't vibe-coded. But I couldn't have done the port of 68k assembly without it. FWIW, Claude seemed better at actually porting the 68k assembly but Gemini was better at finding bugs. YMMV. - I love Redux and Redux Toolkit for state management. For the port, I put the…
What it does
In the maker’s words, at launch
This was an interesting porting project for a few reasons (IMO): - The original game is/was awesome and, from a programming perspective, a wonder -- smooth scrolling arcade game on a 128kb Mac in 1984... - The port was done with a lot of help from AI (mostly Claude Code, but some Gemini CLI as well). I'm a programmer; it wasn't vibe-coded. But I couldn't have done the port of 68k assembly without it. FWIW, Claude seemed better at actually porting the 68k assembly but Gemini was better at finding bugs. YMMV. - I love Redux and Redux Toolkit for state management. For the port, I put the entire game state in Redux, including all the physics, movement, etc. Every thing that happens in the game is a little redux action. You can watch the whole game get played in the RTK debugger. For some reason that makes me happy. I've released all my code as MIT. Would love to make a "modern" version some day, but for now I've just tried to be faithful to the original. There are a few bugs, noted as issues in the github repo. Feel free to add more.
Does the same job
all alternatives →- ASA small browser game (PC only) built with Phaser 32025 · cubic-zombies.pages.dev · ▲9
Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
- IMI made a browser TUI with its own layout engineJul 2026 · ▲6
Try it at: ssh krnl.duetbrowser.com No sign up, totally free - no download. Let me know what you think. Prior art exists (brow.sh) but I wasn't satisfied with their graphical take. I wanted the raw, old skool terminal days of the early internet - BBS, and old green phosphor library comptuers - but running the modern web, with all the bells and jingle jangle whistles (JavaScript, etc). No funding, no VC, just 100% raw terminal fun. Not sure how long the demo will last, but try it out.
- IVI vibe-coded a custom WebGPU engine for my MMOFeb 2026 · github.com · ▲5
It took me about a week to vibe code this 3D game engine with Opus 4.6 that I intend to use as a replacement for Three.js and React Three Fiber in my browser MMORPG, Mana Blade. I was not expecting to be able to reach that point so easily, but pretty much every feature took somewhere between 30 minutes and 1 hour - 1 to 3 prompts on average. It is vibe-coded in the sense that I haven't looked at the code, but I am very careful with my prompts and constantly have Claude reviewing the codebase, looking for performance and code quality improvements. It can reach 2000 draw calls on recent…
- IMI made a Mario Galaxy game with Claude Code and Three.js in 53 daysApr 2026 · supertommy.com · ▲7
I'm the developer. Happy to share the process and learnings. Architecture: - Custom SoA ECS for cache-friendly iteration, zero allocations in hot loops. Benchmarked against bitECS/miniplex. - Process manager inspired by Game Code Complete's but data-oriented so processes are pure data, systems contain the logic. - Multi-field gravity with 5 types (point, parallel, segment, cylinder, convex hull) with spring-damped transitions between fields. - Rapier3D WASM with SIMD. Gravity-aware fake shadow system for playability. - WebGL 2 shared context between Three.js and Pixi.js. - Debug editor…
- IVI vibe coded a DAW for the terminal. how'd I do?Feb 2026 · github.com · ▲5
So, I've never written a line of Rust in my life. I wouldn't know an `&mut this` from a mutandis. But I saw a tweet about a month ago that said, in this new era of AI, you'd be able to just take a library that you love, throw a TUI around it, and call it an app. So I spent about 200 bucks last month, here's what I came up with: Imbolc is a DAW that runs entirely in your terminal. It talks to scsynth over OSC and ships 58 instruments and 39 effects. VSTs are a work in progress, also GarageBand loops if you want to recreate "Umbrella". The codebase is about 60k? lines of Rust across 5 crates,…
- CACave Adventure 1976 PICO-8 port2024 · lexaloffle.com · ▲7
Made this during COVID. I was into PICO-8 at the time and saw someone ported DOOM to it. I'm more of a text adventure guy, so I decided to port ADVENT. Basically I wrote a FORTRAN-to-Lua transpiler. The hardest part was figuring out what version of FORTRAN the source code was written in, finding a manual, cramming it into the limited cartridge space, but most of all, wrapping my mind around the data file format. Always admired Will Crowther for making this. Very fun project. I recorded myself during the whole process but I never posted a video. Future work maybe.
More ai this month
the category →
I trained a 125M-parameter transformer to autocomplete piano performances in real time (~108 notes/sec on an iPhone 15). The idea is basically GitHub Copilot or Tabnine, except instead of prompting it with code, you prompt it by playing a few notes on a MIDI piano. The model then continues what you played, entirely on-device. The app is free if anyone wants to try it. Happy to answer questions about the model, training, Core ML, or the many things that didn't work.
AI · 17d ago · simedw.com
Astute▲585Automate your B2B brand going viral, with new media creators
AI · 18d ago · company-app.joinastute.com


Hey HN, Henry from Cactus here! We previously released Cactus Needle, a 14MB agentic LLM for tool call, device use, and structured extraction for phones, wearables, smart homes, small robots and microcontrollers. We got really great feedback here, and have now incorporated the suggestions to release Needle 2. The whole model is a single 14MB binary that runs a full session in 28MB of RAM; 45m parameters at 2bit compression. Needle hits 500 tokens/sec decode speed on a Raspberry Pi 5, sits between 400-1,500 tokens/sec on VR devices like Meta Quest 3S and Apple Vision Pro, and ranges…
AI · 26d ago · cactuscompute.com


Launched alongside, September 2025
the whole month →
- AS
Commerce · Sep 2025 · anycrap.shop
- TE
I made a built-from scratch Wayland Compositor to display any GUI app* in the terminal! I think there is a lot of unexplored potential in custom Wayland compositors, a lot of really cool things you can embed existing applications into! So, I started with embedding apps into the terminal because that is the easiest input/output (output is just utf-8 and I use the great `chafa` library for that, and I just read from stdin for the input). If you have any other ideas for cool Wayland compositors, let me know. I purposedly wrote 80% the app in Typescript to appeal to the most developers and…
Dev tools · Sep 2025 · github.com
- IR
Years ago I stumbled across a basic version of this concept and it stuck with me. I knew if I was ever going to take on such a project, it would need to be flawless, but without coding experience it was just another idea that would never happen. By the end of 2024, as AI coding tools exploded everywhere, I finally had a way to make it real. I started from zero knowledge and spent months collaborating with AI agents as a learning experience. Every pixel and every function went through me. The AI translated what I asked for into code, but every decision was human. I didn't use existing OS…
AI · Sep 2025 · mitchivin.com

