Daily word puzzle game based on polysemy
I built this daily puzzle game called "Omitten". The idea came from a compulsive habit I got from reading books on an e-reader and constantly looking up definitions (iykyk). Quite often you'd see a single word with 20 different meanings in different contexts, and I wanted to build a game around that. In the game you get a maximum of 4 clues. The first one will generally be an archaic form or an unusual context. The second and third pivot into entirely different domains to try and trick your brain, and by the fourth, it should be fairly obvious. You start with only the first clue, and as you…
What it does
In the maker’s words, at launch
I built this daily puzzle game called "Omitten". The idea came from a compulsive habit I got from reading books on an e-reader and constantly looking up definitions (iykyk). Quite often you'd see a single word with 20 different meanings in different contexts, and I wanted to build a game around that. In the game you get a maximum of 4 clues. The first one will generally be an archaic form or an unusual context. The second and third pivot into entirely different domains to try and trick your brain, and by the fourth, it should be fairly obvious. You start with only the first clue, and as you make guesses or skip, the next clues unlock, but you lose 25 points per clue. Today is only Day 5 of the project, and it is currently a slaughterhouse. The win rate is sitting at 24% (you can see this yourself after completing) because today's word is a sneaky one. Typically the win rate sits at the 90-99% area, so yeah. The tech stack itself is fairly simple, it uses a fairly minimal svelte frontend — relies on their motion and transition APIs for most of the animations (combined with some simple CSS animations). On the backend it's a Go monolith running a [Connect RPC server](https://connectrpc.com/), which was a super fun learning experience and using what is almost exactly GRPC directly on frontend feels magical. I tried to follow Google's AIP as closely as I could for the rpc methods, and I quite like the way it turned out. The backend is a simple pg database that's interacted with via sqlc and atlas for migrations. By day 3 people started asking about accounts so they could play across devices and keep their streak, so it was a fun chance to use PASETO for tokens and argon2 for password hashing. I'm excited to hear what people think and any feedback is much appreciated!
Does the same job
all alternatives →- OAOmiword – A daily, sector-based word puzzle2025 · omiword.com · ▲56
Hi everybody. I occasionally make little browser-based games, and this is my latest attempt. It's not quite done, but it's quite playable (note: it does include audio): https://www.omiword.com/ This has been my occasional tinker target for ~5 years now, starting in the early days of Covid. The objective is to drag letter tiles within certain boundaries to spell four common American-English words. It hasn't got ads or anything, it's just supposed to be fun for its own sake. If people happen to like it, I might add an option for folks to make a small, one-time payment to unlock…
- IMI made a simple daily word puzzle2024 · triword.net · ▲114
- HAHuewords, a Word and Logic Puzzle2024 · huewords.snellman.net · ▲114
This is a game I wrote over the last month and a bit. The effort allocation was pretty different from what I've done in the past. The game design snapped together very quickly: I had the initial idea, played a couple of games on a spreadsheet to get a feel for the idea, and made one change based on those plays. After that everything felt just right through multiple rounds of playtesting. Likewise the puzzle generation is nowhere near as elaborate as in my previous game, fairly simple methods worked well and provided good variety. Instead I ended up spending silly amounts of time on curating…
- TEThree Emojis, a daily word puzzle for language learnersNov 2025 · threeemojis.com · ▲33
I'm in the process of learning German and wanted to play a German version of the NYT’s Spelling Bee. It was awful, I was very bad at it, it was not fun. So I built my own version of Spelling Bee meant for people like me. Three Emojis is a daily word game designed for language learners. You get seven letters and a list of blanked-out words to find. When you discover shorter words, they automatically fill into longer ones—like a crossword—which turns out to be really useful for languages like German. Each word also gets three emojis assigned to it as a clue, created by GPT-5 to try and capture…
- AEAn endless scrolling word search gameDec 2025 · endless-wordsearch.com · ▲25
I built a procedurally generated word-search game where the puzzle never ends - as you scroll, the grid expands infinitely and new words appear. It’s designed to be quick to pick up, satisfying to play, and a little addictive. The core game works without an account using the pre-defined games, but signing up allows you to generate games using any topic you can think of. I’d love feedback on gameplay, performance, and whether the endless format feels engaging over time. If you try it, I’d really appreciate any bug reports or suggestions. Thanks in advance!
- IMI made a word building game supporting anagrams and one handed use3d ago · ▲19
Hi everyone, Wanted to share a game I built. It's called Unscramble! and I believe it's the simplest word building game. Rules: You get a few letters on screen. You need to make one word with all the letters. Tap a letter to select. Tap again to deselect. Faster you go, better you score. If you enter anagrams of the word it's looking for, it gives you extra points. If you are stuck, you can either "Ask Friend" or get Hint. You get extra points for getting the word fast but you don't get penalized for taking too long. I believe the simplicity of the game along with big touch buttons makes it…
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