Datoviz – Vulkan-based GPU scientific visualization (C/C++/Python)
I'm excited to announce the release of Datoviz 0.2.0, an open-source, high-performance GPU scientific visualization library built on Vulkan. It targets the interactive visualization of large 2D/3D datasets. This version includes tentative precompiled Python wheels for Linux, macOS (ARM and Intel), and Windows. Datoviz is a key part of the CZI-funded Vispy 2.0 project and will serve as its main GPU backend. Datoviz provides core GPU visualization capabilities while VisPy 2.0 will provide high-level plotting functionality (a bit similar to NumPy vs SciPy). What I'm looking for from the…
In plain words
Datoviz is an open-source GPU visualization library built on Vulkan for interactive exploration of large 2D and 3D datasets. Written in C/C++ with Python bindings, it provides core GPU rendering capabilities and serves as the backend for Vispy 2.0. The library offers precompiled wheels for Linux, macOS, and Windows, targeting scientists and developers who need high-performance visualization of complex data. The API is still evolving.
written from the facts on this page · September 2026
From the sources
In the maker’s words, at launch
I'm excited to announce the release of Datoviz 0.2.0, an open-source, high-performance GPU scientific visualization library built on Vulkan. It targets the interactive visualization of large 2D/3D datasets. This version includes tentative precompiled Python wheels for Linux, macOS (ARM and Intel), and Windows. Datoviz is a key part of the CZI-funded Vispy 2.0 project and will serve as its main GPU backend. Datoviz provides core GPU visualization capabilities while VisPy 2.0 will provide high-level plotting functionality (a bit similar to NumPy vs SciPy). What I'm looking for from the community: 1. Compatibility feedback: I'd appreciate quick feedback on how these precompiled Python wheels perform across different operating systems and graphics hardware. 2. Library feedback: Datoviz is still in its early stages and actively evolving. The API is subject to change, and I'd appreciate any feedback on its functionality and design. Please report issues on GitHub. Since the initial 2021 v0.1 release, the underlying technology has matured significantly. The internal architecture is now more robust and modular, paving the way for support for other rendering technologies like WebGPU and WebAssembly in the medium term. While still somewhat limited, the focus is on ensuring stability, performance, and visual quality. Available visuals include points, markers, line segments, paths, glyphs, images, spheres, 3D meshes, and basic volume rendering. Some important features, like axes and picking, are planned for v0.3 and later. Please give it a try, report any issues on GitHub, and feel free to ask questions. You're also welcome to contribute. I'm looking forward to your feedback!
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