Decomp Academy – Learn to decompile GameCube games into matching C
Over the past few months I've been heavily involved in the decompilation community. I've been hands-on decompiling a beloved game from my childhood (Star Fox Adventures). I started this journey with zero prior decomp experience—and to make things worse I had never really touched C nor assembly either. Learning how to decompile was challenging. It's difficult to find any good learning resources for it and any open-source projects for this are inactive and/or contain little actual learning material. So I put together Decomp Academy! Decomp Academy is an interactive way to learn how to…
Decomp Academy – Learn to decompile GameCube games into matching C launched on June 28, 2026 with 197 votes, #147 of 22,647 launches that month and more than 99% of that year's launches.
In plain words
Decomp Academy is an interactive learning platform for decompiling GameCube games from PowerPC assembly back into C code. Designed for beginners with little to no prior decompilation, C, or assembly experience, it provides hands-on practice through a live compiler environment. Users write C code, which is converted to assembly and compared against target code with byte-level precision, helping learners understand the decompilation process through direct feedback.
written from the facts on this page · September 2026
From the sources
Learn matching decompilation of retro games: turn the original assembly back into byte-matching C, graded live by the real compilers. Free, interactive lessons for GameCube (PowerPC) and Game Boy Advance (ARM).
Go from never having read a register to matching real functions from GameCube and Game Boy Advance games — instruction for instruction. You write C, the original compiler grades it live. Read the asm · write the source · the compiler grades itfrom decomp-academy.dev
In the maker’s words, at launch
Over the past few months I've been heavily involved in the decompilation community. I've been hands-on decompiling a beloved game from my childhood (Star Fox Adventures). I started this journey with zero prior decomp experience—and to make things worse I had never really touched C nor assembly either. Learning how to…
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